The Eye of Osiris

Overall★★★★★★★★★★3.19
Fun★★★★★★★★★★3.16
Innovation★★★★★★★★★★3.03
Theme★★★★★★★★★★3.23
Graphics★★★★★★★★★★3.52
Audio★★★★★★★★★★3.19
Humor★★★★★★★★★★2.32
Mood★★★★★★★★★★3.00
Coolness★★★★★★★★★★63%
We chose the theme 'Grow'.

The goal of the game is to kill the Eye of Osiris before it gets too big for you to handle and destroys the world.

You have 7 minutes to defeat the boss, and he grows four times (increasing and restoring health each time).

On the map are 3 generals that will each give you an additional ability when you kill them, to make it easier to take on the boss.

There are also scattered hearts available to find and increase your own health.

WASD to move, mouse to look.
Left click to attack.
Space to block.

When you unlock them:
Right click to fire a fireball.
Shift to dash.
1 key to heal.

The team is:
Ryan Nohr - Programming
Jon Rasmussen - Art
Nick Amlag - Art
Zeke Fenelon - Original Music, Sound design

DISCLAIMER: We have noticed that the game occasionally crashes on launch. If this happens to you, please try once or twice more. Thank you, and sorry!

Update 12/15/2015 - Minor end condition fixes (frayed nerves confused less than for greater than...)

Comments26

zlaine15 Dec 2015, 14:52
Got the shift power up, but didn't seem to do anything unless it was implemented as a passive bonus to speed. Did manage to kill the boss and the timing on growing/healing was a nice touch, I had him rez on me once.
StoneMonkeyStudiosauthor15 Dec 2015, 17:31
Yeah, in the end all I (Ryan) had time for was a short passive bonus. A lot of time went into ancillary things and some of the gameplay ideas wound up a bit short heh.

Honestly, I didn't even have time to test the whole thing properly, so I was pleased it worked at all ^.^
sikosis
sikosis15 Dec 2015, 23:37
Not bad. Character facing animations were a little off, but easily overlooked. Couldn't get right click to work, but overall still fun to play. Good job.
StoneMonkeyStudiosauthor15 Dec 2015, 23:45
And right click only works once you kill the fire general. (If you did, then I have no idea why not haha)
StoneMonkeyStudiosauthor15 Dec 2015, 23:45
We had run, strafe, backpedal anims all working, but I didn't have the time to do the math to account for the physical direction you were pointing. If you face north it's all working nicely with blends and whatnot.
DonEngland
DonEngland15 Dec 2015, 23:54
I killed the boss. First attempt I think the game ended when the boss meter reached full. Seemed a bit hard to control at times.
StoneMonkeyStudiosauthor16 Dec 2015, 00:03
We had run, strafe, backpedal anims all working, but I didn't have the time to do the math to account for the physical direction you were pointing. If you face north it's all working nicely with blends and whatnot.
Shivur16 Dec 2015, 00:15
Very good game!
Spaghetti and Meatball16 Dec 2015, 00:55
Fun little game, though it was a little too easy for my tastes :P Perhaps adding more hearts, but making death permanent would be a nice touch. I loved the music, nice work guys!
crucknuk
crucknuk16 Dec 2015, 00:56
A slight oversight : the shield is activated with the space bar rather than the right click, which is used by the fireball.

Nice graphics and animation, too bad I found how to use the shield only after killing the boss ^^
Nice little game.
StoneMonkeyStudiosauthor16 Dec 2015, 01:44
Actually not an oversight at all . Originally block was right click (which felt good), but we decided to have the attacks on the mouse for quick access. Of course, when the fireball was put in in the last hour, I remembered the cool down, but by then I had other things to wrap up anyway :p
StoneMonkeyStudiosauthor16 Dec 2015, 01:45
As for easiness, just didn't have time for any balancing :p (nor time to actually make the tentacles to damage haha)
StoneMonkeyStudiosauthor16 Dec 2015, 01:46
Oh yeah, right there, forgot to change the text haha. Sorry about that!
StoneMonkeyStudiosauthor16 Dec 2015, 01:49
Actually not an oversight at all . Originally block was right click (which felt good), but we decided to have the attacks on the mouse for quick access. Of course, when the fireball was put in in the last hour, I remembered the cool down, but by then I had other things to wrap up anyway :p
Weeping Rupee
Weeping Rupee16 Dec 2015, 05:02
Interesting game-- the controls felt a little unresponsive at times but I had fun. I liked the art style-- it reminded me of a marriage between Wind Waker and Ultima Online. Nice work.
Troma
Troma16 Dec 2015, 23:04
Well made. Good art!
dodormeur
dodormeur17 Dec 2015, 00:02
Really impressive 3D for a 72 hours game !
I really like the art (remind me a bit of wind waker in the smoke effect).
Lia-Sae17 Dec 2015, 00:06
I like the idea (on unrelated news I'm a big Risk of Rain fan...). But the controls felt a bit iffy: shield not coming up immediately, sprint not always activating, etc. The art felt a bit inconsistent between the 2D and 3D assets, but the style is neat!
lurils17 Dec 2015, 00:19
interesting concept and art
Hot Box Games
Hot Box Games22 Dec 2015, 22:09
Nice graphics but the animations seemed off. Great game though.
Scipio Xaos
Scipio Xaos22 Dec 2015, 23:59
Nifty little game. I really like the graphics style. Was very easy, but it was still fun.
nihilaleph27 Dec 2015, 01:53
Pro:
+ Nice concept (specially the timer and boss upgrade)
+ Graphics are nice and music is cool

Con:
- Controls were a bit unresponsive (defense would fail, sprinting was a bit weird, when pressed 1 key the sprint would go on cooldown)
- Graphics were kinda inconsistent (somethings were models and others just sprites, walking animation)

Obs:
o Boss was fairly easy (fought him at level 2)
o Sound effects felt too low, couldn't really hear them

Great job!
NoWandStudios31 Dec 2015, 10:26
Wow! Nice entry here! Solid game dudes. I defeat the boss :D
Acuity
Acuity1 Jan 2016, 05:40
That was pretty cool. I couldn't figure out what the powerups did until later - would be nice to have a small explanation pop up for each one.
RARoadkill1 Jan 2016, 19:29
Very fun game, really like the art style

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