The Temple of Horyuji

The Temple of Horyuji

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.54
fun: 4.07
graphics: 4.55
innovation: 3.62
mood: 3.90
overall: 4.17
theme: 4.04
_________________________

"Defend the Temple of Horyuji against haunted spirits!"
_________________________

CONTROLS

LEFT or RIGHT: Move
LEFT and RIGHT: Interact (Press both buttons at the same time)

_________________________

ABOUT THE GAME

This is a two button strategy management wall defense game. You also have to defend the temple against a growing threat. So I guess both themes are covered.

The game was supposed to be a Compo entry, but I ran out of time. So all graphics and code were done by me in 72 hours.

The gameplay is strongly inspired by the game Kingdom and the artwork is inspired by a Japanese painting I recently saw.

Sorry, I suck at making music/sounds. So the game is silent. You can search for "Relaxing Japanese music" on Youtube if you want manual background music.

_________________________

HINTS

* If you have a low framerate you can press Q to toggle particles.
* Press P to pause the game.

_________________________

TIPS FOR PROS

* Arrows only hit one enemy, catapult rocks can hit several enemies.
* Trees grow over time, but very slowly.
* The effects of level 5 buildings stack.
* All barricades and walls are fully healed each evening before the haunted spirits spawn.
* If you made it to day 8, you pretty much won. I never made it past that day.
* According to my calculations it's not possible to get beyond day 13. So if you reach day 13, you definitely won.
Found a bug?
Tell us on Discord