The Tower of the Tiny Wizard

Overall★★★★★★★★★★3.25
Fun★★★★★★★★★★3.25
Innovation★★★★★★★★★★3.47
Theme★★★★★★★★★★3.77
Mood★★★★★★★★★★3.26
Coolness★★★★★★★★★★61%
Story--

The Tiny Wizard has cast a spell to make the entire world (except for people) grow! His ultimate aim is to make all of mankind suffer as he has. You, brave knight, have set out to stop him! Collect growth potions to keep up to scale with his army of skeletons and make your way to the top of the tower.

Keyboard Controls--

Arrow keys - move
Z key - quaff potion, makes you grow. collect more from barrels
X key (+ arrow keys) - dash, passes through and stuns enemies
C key - basic attack, does damage relative to your size versus enemies'

Credits--

Programmed in JavaScript with the Phaser Library:
http://www.phaser.io/

Art by Lucid Design Art at OpenGameArt.org:
http://opengameart.org/content/roguelite
http://luciddesign.tk

Music by BBandRage at OpenGameArt.org
http://opengameart.org/content/strange-dungeon-theme

Notes--

I put up a post jam build to add WASD controls and Gamepad support, but it's listed as a second package on Gamejolt. If the cursor controls are frustrating, you can give it a go.

The performance can be bad for some - I've heard that switching from Chrome to Firefox can make a big difference, if you happen to have it. Otherwise, sorry about that!

Genres: action

Comments17

Capitals
Capitals16 Dec 2015, 00:19
An extremely competent game. It looks pretty and works well. I would say that the combat is a bit slow and un-reactive. Good Luck!
simon.parzer16 Dec 2015, 00:40
Very nice graphics. The constant zooming in of the dungeon was irritating as I didn't know at first that I could use potions to grow again because on my German keyboard Z and Y are swapped.
After figuring that out it was definitely more fun, but then I entered Level 2 with almost no health left and it didn't refill that after dying so I wasn't able to advance.
lucentbeamauthor16 Dec 2015, 00:48
Oh shoot, and here I thought using cursors (over WASD) would be nicer to Europeans... Would X/C/V be a better key combination for the left hand?
BeardyBard
BeardyBard16 Dec 2015, 19:07
Felt like Alice in Wonderland. Except I was freckin'g skeletonsmashin' knight :)
Also, I think that maybe discrete steps in gowing up and down could make your game feel less wobbly.
P.S. This is a solid entry and needs more promotion :)
sonelliot18 Dec 2015, 01:46
Nice idea and it feels polished. I agree that the combat is a bit fiddly. Also, the constant zooming out effect made me feel a bit weesy after a while. I would change that so that there is a countdown bar and then the world size tweens out to be incrementally larger.
kmakai
kmakai19 Dec 2015, 14:14
This was a really interesting idea, I like it a lot! I definitely agree with the comment above about having the size increment in steps, rather than continuously, it might help with performance as well (less scaling of textures each frame.) Good job!
Weeping Rupee
Weeping Rupee19 Dec 2015, 16:45
The good:
-Great level design
-Difficult but not too punishing
-Smart choices with the theme
-fun

The bad:
-not terribly innovative
loxo19 Dec 2015, 17:53
Nice idea with changing the size of player/world. Would be nice to have some other things hidden in those barrels. The game is running a bit slow for me (Chrome).
Jakob37
Jakob3719 Dec 2015, 19:14
Nice concept, and the game looks nice too! I had some issues with the combat - everything became slow when I reached the skeletons and attacks were delayed - so it was hard to fight properly!
uthamon
uthamon19 Dec 2015, 19:55
Great idea for the theme. You implemented this innovative mechanics into known formula and the result is that it's hella fun game. Congrats!
Diel Mormac
Diel Mormac20 Dec 2015, 20:11
I'm having performance troubles to run this game! It start well but after some time it start to lag so much...
psychonull20 Dec 2015, 20:17
Nice game. Great graphics and really cool music. Congrats!!
Jerre
Jerre20 Dec 2015, 20:27
nice graphics, I liked the zooming, it gives a constant feeling of hurry. Game play not very responsive/flowing, but well done!
lurils20 Dec 2015, 21:18
it's a good game, but the constant slow change made me a bit motion sick...
LoneStranger
LoneStranger23 Dec 2015, 06:13
Well done. I liked the twist where the level grew. Loved the music. Has a Gauntlet feeling. Solid entry.
Larzan
Larzan26 Dec 2015, 19:00
Great take on the theme
Krafty
Krafty5 Jan 2016, 01:26
This is a cool game! I was kind of confused at first but I liked it :) Good job!

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