Explore a labyrinthine world in Tile Risers by collecting and stacking numbered tiles higher than your friends! Tile Risers satisfies your latent subconscious craving for multiplayer exponent-based puzzle action.
Basically, it's multiplayer 2048.
Created by Jesse Kooner, Benjamin Homan, and Evan Todd
Comments47
J
JesseK14 Dec 2015, 02:42
It was awesome working with Evan and Ben on this :]
Definitely original idea for a game. Clearly implements the theme, and very nice looking graphics. I would like a little more action for it, now it pretty much waits for keypress before anything happens.
Strange idea, far too complicated for me. It feels very hard to determine a course of strategy once you develop a big chain of tiles; Especially with the placement of the block walls. I think perhaps the level design could be simplified and the chain tile activation mechanic could be changed some how... But thats depending on what kind of challenge ur trying to create. Anyway nice game; 4 stars for innovation!
loved the simple look to it all, and was a fun take on the 'threes-type' genre.
overall, it was a fun, solid little game, nice work! [and I gotta be honest, it was actually a little heartbreaking when one of the orange cubes destroyed my strike haha]
As I was playing this I thought to myself how cool it would be if it was multiplayer. Then I found out that it was! Love what you did with a such a simple idea. It would be cool to see who's blocks I was stealing, though :P
You say multiplayer in the description... Are those actual other players... Am I stealing their numbers?XD It was a really nice twist on the whole 2048 games... It had nice graphics and was fun to play, but I think the other high numbers just laying around is making the game almost too easy...
Neat game, but it's very hard to keep track of where all your tiles are. I like the idea though :D Also it's cool how your tiles become higher as their number grows ^^
This puts a very nice twist on the 'Threes'-type game, making it something new altogether. Very nice visual presentation, too. I can imagine this going further.
I like the look and feel. It seemed intuitive at first. I combine numbers to create stacks, and then If I moved a stack into a light with a matching number I'd move on to the next level? But then I wasn't sure if I was advancing or just teleporting elsewhere (and if that was a bad or good thing). Pressing spacebar didn't do anything for me and the controls didn't seem to work in fullscreen mode. I still like the idea, it feels like with a little more work it would be a game I'd easily find myself playing.
Nice art. Input is a little slow. With such a large screen it's not hard to just jam the keys for a while and then start consolidating, but that's pretty much true in regular 2048. Definitely gets tricky when you get to the space-restricted maps!
Nice variation of the Threes-Idea! But is it intentional that I almost always have one of the goal-tiles at the beginning? Started one level with a 16 tile, next one with 32... made winning quite easy, because those were the ones I needed.
Nice game concept! I like the style, it fits the game well. Some background music and sound effects would have been nice though. Nonetheless the game is fun to play.
Instantly reminded me of agar.io, and has a similar feel to it, but it's not that "combat" oriented. I sadly didn't see many other players, and when I did they were mostly AFK. It was difficult to tell why tiles would lose my color, how it's determined which I keep and which I lose. The screenshake on every button press was a bit too much. Really fun idea, but hard to tell if is fun to play if no players are online.
You should ask for a name at start and display names of other player because multi-player is a serious plus for a LD entry and a real challenge but it's not actually clear that other players are real humans ;) Displaying the winner of each round may make this game very addictive.
Really cool to play multiplayer and it was very addicting :) It became a matter of who could steal the other person's piece the fastest when they reached the next level :P We reached the number 4096 but decided that it was too unrealistic to reach 8192 and would take ages. Would be really cool if it had sounds and a way to see where others were in their progress.
It was fun to got through the first couple of levels and after that it was a huge fun to push tiles like Sokoban-like games to get to the next level. Sometimes other individual stacks emerged, it was a short but interesting meeting.
Comments47
loved the simple look to it all, and was a fun take on the 'threes-type' genre.
overall, it was a fun, solid little game, nice work!
[and I gotta be honest, it was actually a little heartbreaking when one of the orange cubes destroyed my strike haha]
It was a really nice twist on the whole 2048 games... It had nice graphics and was fun to play, but I think the other high numbers just laying around is making the game almost too easy...
Also it's cool how your tiles become higher as their number grows ^^
I'm missing a real win condition, though, and it's unclear so far whether there is any real challenge, or it's always possible to continue...
3/5
Awesome work!
The screenshake on every button press was a bit too much.
Really fun idea, but hard to tell if is fun to play if no players are online.
You should ask for a name at start and display names of other player because multi-player is a serious plus for a LD entry and a real challenge but it's not actually clear that other players are real humans ;)
Displaying the winner of each round may make this game very addictive.