Trace Race

Overall★★★★★★★★★★2.82
Fun★★★★★★★★★★3.32
Innovation★★★★★★★★★★2.23
Theme★★★★★★★★★★3.59
Graphics★★★★★★★★★★2.50
Mood★★★★★★★★★★2.27
Coolness★★★★★★★★★★45%
Try it on easy or beat the real challenge on hard.
You can also relax drawing with the trace on "Free move" mode.

Instructions:
Rotate with left and right arrows or A and D.
Backspace goes to main menu.
Esc closes the application.

Notes:
If you see a blank screen, wait for it to load.
If you play the embeded version, put it on fullscreen.

Please leave a comment. Thanks for playing!

Comments14

xylr13 Dec 2015, 21:56
(SPOILER) You can finish the race by quickly turning around ;)
Oye Beto
Oye Betoauthor14 Dec 2015, 03:09
xylr: you are right! I didn't notice xD
I'll have to leave it like this for the jam but the next iteration will have it fixed.

Thanks for your feedback :)
karlipoppins
karlipoppins16 Dec 2015, 07:01
First playthrough: let's put it on easy to see what this is about... Meh simple enough, let's start again in Hard... OMG this is crazy why can't I do this!?!?! I finally got it after 20 mins of gameplay!! It was either that or going crazy lol!! Great job, simple and very addictive! :) Missing music and good sound. Simple graphics were really cool though maybe some particle effects could have given a nice effect. Great job! :)
Anachron
Anachron17 Dec 2015, 04:15
Nice! That would be super fun on mobile
PowerSpark
PowerSpark17 Dec 2015, 04:16
Simplistic! I think it needs something more special, like sound or something to race. Good work.
Aerohand
Aerohand17 Dec 2015, 06:18
nice mini game! it will be awesome to also include audio effect. it is actually super fun to play with
mr. a17 Dec 2015, 06:20
When I first saw this, I was expecting maybe a minute or two of familiar and easy play, so I was amused and only slightly optimistic about "hard" mode.

Twenty-odd minutes later, and I have a much greater appreciation for the value of level design & controls. It's just one level, but it ramps up the difficulty well, with nicely-interspersed breaks, and is small enough that it keeps looking conquerable after killing you thirty times in a row. The delay after death is just long enough to do a quick mental reset and not a moment longer. The trails & screen shake are nice touches, too.

Excellent job squeezing so much out of such minimal and familiar-seeming content.
richardboegli17 Dec 2015, 07:40
Good job. Like @karlipoppins said, played easy to see what it was like, then struggled on hard. The corners are just the right size.

Freestyle mode was fun, drew a few different things :)
martin-denizet
martin-denizet21 Dec 2015, 13:09
Nice! A timer with leaderboard could be a great addition.
dx0ne
dx0ne21 Dec 2015, 13:45
Simple but fun. Just disable camera shake afer fail - in hard you fail to much to wait each time.

Also trying to draw Olympics logo in free mode could be game on it's own.
kabel28 Dec 2015, 21:10
Cool! Just cool!
Andy Gainey31 Dec 2015, 05:03
Pretty clear and appropriately challenging on the faster speed. I could tell immediately that my must-beat compulsion was kicking in against my will. Normally I avoid games that produce that experience because life is already full of enough frustration as it is, but I know that plenty of other gamers enjoy that experience, so I'm taking it as a positive sign. :-)

I was left wondering how the game would feel with a bit more physics instead of a constant-rate turn and constant speed with no inertia or sliding. Maybe not better, but the curiosity did cross my mind, for what it's worth.

Powerups or non-lethal obstructions (mud pits, for example) could help liven up the courses.

It was only upon reflection that I realized that the route trace is actually kinda cool. I wonder if there are ways to draw the player's attention to it once winning (or even after losing). Obviously outside the scope of a jam, but it'd be the perfect sort of thing for a leaderboard. Let people compare their trace against the best scores.

Or maybe color code the trace after a race according to various factors (distance from wall, distance from top player's route, distance from pre-computed optimal route), using something easy to visualize, like the standard green->yellow->orange->red to signify good/bad (or something more colorblind-friendly).
ChuiGum
ChuiGum1 Jan 2016, 00:31
Nice gameplay!
Xanjos2 Jan 2016, 19:39
The hard course was pretty challenging(managed to beat it after 5 tries and that was before I found out about the turnaround bug) but this was a rather fun entry plus the free mode feels like some sort of Etch-a-Sketch.

Other games by @oye-beto

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