Tri-Fission

by reisen
Overall★★★★★★★★★★3.62
Fun★★★★★★★★★★3.57
Innovation★★★★★★★★★★4.17
Theme★★★★★★★★★★3.86
Graphics★★★★★★★★★★2.79
Audio★★★★★★★★★★2.63
Humor★★★★★★★★★★2.48
Mood★★★★★★★★★★3.00
Coolness★★★★★★★★★★82%
Play as an infinitely sub-dividing spaceship in this shmup with an experimental control scheme! Divide and grow yourself, and hopefully one of your offspring will survive the hell... Bullet hell.

//=========================================

This game covers Two-Button Control, with a tiny amount of Growing and a touch of Generations. Sure, you can use Left + Right for the two buttons on a shmup, but come on.

//=========================================

Controls:
1. Press X to split yourself into 4 mini-you
2. Use C to select a mini-you
3. Press X again to transfer your hitbox to the mini-you, and launch the others as projectiles.

As with these games, your hitbox is the small 5px dot.

//=========================================

Code: Visual Studio 2012 + Monogame 3.3
Graphics: Paint.NET
Font: 8 Bit Wonder (http://www.dafont.com/8bit-wonder.font)
SFX: bfxr

//=========================================

EDIT:
-. Mac port added (14 Dec 2015, 4:58 AM GMT)

Comments33

eruiz0013 Dec 2015, 10:22
Hey interesting concept
Dooskington
Dooskington14 Dec 2015, 03:23
Quite difficult, I had trouble figuring out what was going on. But it is an interesting concept. I like the sound, and the ending :)
brandloose14 Dec 2015, 04:01
Woah, my favorite game I've played so far. Really cool. But super super hard. I lost all my lives before I even knocked one arm off! Great Game.
gironC
gironC14 Dec 2015, 04:03
Interesting concept....
Fanttum
Fanttum14 Dec 2015, 04:19
Looks really cool. Will there be a mac or web build so I can play?
Finestep14 Dec 2015, 04:28
An interesting mechanic, but using it effectively seems very hard. Otherwise, the game is looking a bit plain.
Reisenauthor14 Dec 2015, 05:00
@Fanttum: Good news! I've just added a Mac build. :)
yumaikas14 Dec 2015, 06:57
Interesting mechanic, a bullet hell is still a bullet hell hard. Some music would have wrapped it up very nicely.
Evannex14 Dec 2015, 08:58
This seems interesting, but I can't play since my x key only works about 20% of the time! lol. Nice concept though ^_^
Jstank14 Dec 2015, 09:20
This thing is so addictive and fun! Great concept, well executed fun little game. It takes a lot of careful timing to get good at. I love it so much I'm going to keep it on my hard drive.
Tensoplast0114 Dec 2015, 09:34
Nice concept, a little bit too frustrating, but nice work
Khamekaze
Khamekaze14 Dec 2015, 09:44
Awesome idea and very well executed, I like how unforgiving it is without being unfair. All it needs is a high-octane soundtrack ;D
onilink_14 Dec 2015, 10:51
Erf, I have a crash at the launch :/
(but also I'm on windows xp ...)
r8berto14 Dec 2015, 16:57
That subdividing mechanic it's really cool. Nice idea.
Fanttum
Fanttum14 Dec 2015, 18:06
@Reisen good news I got it,
Bad news.... it crashes on the title when I try and move :/
Ornicar15 Dec 2015, 01:26
Really good game ! Cool idea!
Eingya15 Dec 2015, 04:12
Wow, really love the concept

would love to see it evolve in a full fledged game
Baknik15 Dec 2015, 04:15
Very innovative, but hard to get used to.
Wandermayer15 Dec 2015, 05:56
great take on the genre. I'm not much of a bullet hell player but the pause and move mechanic gives me chance to think I usually miss, haha
Bloodyaugust
Bloodyaugust15 Dec 2015, 08:42
Wow, that's a nicely refreshing take on the bullet hell genre. I really enjoyed it! Ridiculously hard, as it well should be. I hope you take this concept further after the jam!
ranmaru90
ranmaru9015 Dec 2015, 08:42
Very weird idea! I like it!
mattlevonian
mattlevonian15 Dec 2015, 09:13
Really interesting concept and pretty fun to play, if a bit punishing. However, I felt like the two-button control theme was just stuffed in there, and it ended up hampering the design. It would have been much more fun on a controller with an analog stick and a button. Also, the audio was really grating. Consider finding samples on the internet instead of synthesizing sounds. Just to nitpick (everything else was good besides what I mention), it could have benefited from a player healthbar.
makiki9915 Dec 2015, 19:07
Second pattern is the easiest. Third pattern is very easy too. First pattern is passable even for noobs even though it is harder than the following two. But the fourth pattern... It is the definition of insanity for this control scheme.
Graphics are clear, ship's hitbox is easily visible, audio may be a bit annoying, but it is something you get used to. The lose message is a bit too depressing.
_HopFrog16 Dec 2015, 02:59
Very fun and creative! I actually wasn't expecting such depth from such a simple control scheme. The design space that could potentially come out of this is very intriguing!
fluidvolt
fluidvolt16 Dec 2015, 12:11
Best game over screen! This is a really interesting mechanic, if a little confusing at first. It's fun cutting paths across the sky in short bursts. If I had to say something negative: the splitting sound got pretty grating after a while. But that's an easy fix. Good job on this.
Thembi16 Dec 2015, 13:21
It seemed like bullets sometimes went through me without hitting, especially right after moving. This led me to believe maybe the color I picked made me immune to bullets of the same color that I picked, which would have been pretty awesome. But further testing disproved that. Even so, that could be one direction to take this if you ever care to.
AzureAspect
AzureAspect16 Dec 2015, 14:56
Nice game mechanics, At first I was confused what to do but learned pretty fast :)
I wonder if some certain bullet hell game had something to do with the game idea ;)
aare
aare17 Dec 2015, 20:01
Thanks god for the 0'th life - it was the only reason why I was able to beat the game :D
I love the way that you teach the player how to move without using too much text - it was preatty brilliant.

The movement are really cool, and play suprisingly nice with the shmup mechanics. I would add though a time limit for choosing the next jump direction. It felt as I could stay in the slo-mo forever.

Also I was kinda expecting some interactions with the rgb colors of the triangles and bullets, but didn't notice anything. It might be just me though ;)
Hot Box Games
Hot Box Games18 Dec 2015, 20:25
Interesting and original concept, although quite hard to get used to, great entry!
TheMeorch
TheMeorch20 Dec 2015, 20:31
Really cool combination of mechanics. If you keep working on this after LD34, I think it could benefit from using more than 2 button controls (specifically for selecting) -- still, having the game slow down while selecting makes it totally work. Nice job!!
euske
euske4 Jan 2016, 09:16
Whoa. Have I seen anything like this before? This is with no doubt one of the most innovative game in this LD, and it's immensely fun too!

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