
Trick Shot
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
hmtl version available on gamejolt(ads are off). any tips for embedding?
Please comment some feedback, greatly appreciated :D
Would you play this on mobile?
Heyyyyyyy :D
-----------------------C O N T R O L S--------------------------
HOLD UP arrow to set Cannons ANGLE, release to set (sets color to yellow)
HOLD UP arrow to set Cannons POWER, release to set (sets color to blue)
SPACE for next level
BONUS FOR DOING BOTH a.k.a. a trick shot(main aim of game though not required for progress)
Colors are just placeholder for a change to the sprite that I didn't implement in time.
Try and get a perfect run, Good Luck :D.
Made with Gamemaker:Studio and BFXR (http://www.bfxr.net/) for sound
Themes: 2 buttons - up for angle, right for power, release to fire
growth... I'm gonna try and blag personal growth through encouragement
to get best score :D
Happy with the framework to begin something good. It's my first puzzle type game and would appreciate any feedback on all things. Really unsure what way to go with assets n stuff. Everything currently is placeholder :)
Please comment some feedback, greatly appreciated :D
Would you play this on mobile?
Heyyyyyyy :D
-----------------------C O N T R O L S--------------------------
HOLD UP arrow to set Cannons ANGLE, release to set (sets color to yellow)
HOLD UP arrow to set Cannons POWER, release to set (sets color to blue)
SPACE for next level
BONUS FOR DOING BOTH a.k.a. a trick shot(main aim of game though not required for progress)
Colors are just placeholder for a change to the sprite that I didn't implement in time.
Try and get a perfect run, Good Luck :D.
Made with Gamemaker:Studio and BFXR (http://www.bfxr.net/) for sound
Themes: 2 buttons - up for angle, right for power, release to fire
growth... I'm gonna try and blag personal growth through encouragement
to get best score :D
Happy with the framework to begin something good. It's my first puzzle type game and would appreciate any feedback on all things. Really unsure what way to go with assets n stuff. Everything currently is placeholder :)