This is just very confusing to play. I like a good complicated simulation game as much as the next guy, but it was too hard to make sense of what was going on here. I did stick with it for a good few minutes, too!
So I love charts and graphs... but this kind of had the intrigue of watching paint dry.. .lol. Very funny, very interesting, but I think it was lacking a few things. I would suggest at least an ambient track, sound fx maybe for a day advance (not as important). More indication for when you are failing or succeeding might help? Just a few suggestions. All in all, I think it was a very interesting and unique idea. good work!
Way too complicated, but I get what you were trying to do - if you ever played dope wars or one of the other games of that type, you might be able to use that kind of mechanic instead. I was able to pump up demand for a product then drop the quality and flog it until it flatlined, then swap to the other button, but I may have been fluky in making a profit this way - not sure what was really happening.
Great to see another flavour of game. This is certainly a challenging genre to do in a jam and especially hard for people to get.
I liked working against a fickle market and trying things to see if they help, very fitting to the stock markets theme.
I didn't understand for a while that you have to click to buy or sell the surplus stock. They don't look like buttons. Also, you should have each slider 'above' its button to make logical top to bottom workflow: adjust slider and click to sell/buy. I also wish they didn't reset to 1 after each transaction.
A bit weird having the ability to change the outputs of each button all the way up to spending all your money in one turn. This made the production sliders always move on their own as their upper limits increased.
I don't think it was at all lacking in tutorial and pretty easy to understand what to do. There wasn't much you could have taken out to improve simplicity. It could greatly benefit from a bit of interface fixing-up. Anyway, solid effort.
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i'm dying :))
I did have fun flooding the market with blue buttons and then realising I wouldn't be able to make a profit on them for the next few years
I liked working against a fickle market and trying things to see if they help, very fitting to the stock markets theme.
I didn't understand for a while that you have to click to buy or sell the surplus stock. They don't look like buttons. Also, you should have each slider 'above' its button to make logical top to bottom workflow: adjust slider and click to sell/buy. I also wish they didn't reset to 1 after each transaction.
A bit weird having the ability to change the outputs of each button all the way up to spending all your money in one turn. This made the production sliders always move on their own as their upper limits increased.
I don't think it was at all lacking in tutorial and pretty easy to understand what to do. There wasn't much you could have taken out to improve simplicity. It could greatly benefit from a bit of interface fixing-up. Anyway, solid effort.