Two Way Dungeon

Coolness★★★★★★★★★★20%
In Two Way Dungeon you need to kill the "Potato King". With every kill the strength of your sword will increase until it is a pink sword.

Every 4 rooms you CAN go and try to kill the boss.

Controls:
(Q) und (E)

Comments9

Duobix14 Dec 2015, 06:26
Gigant. Chinese. Lobster. Potato. Enemies. Made my day.
ezolotko14 Dec 2015, 07:16
This is fun game, the monster is great. I like the camera movement.
Boberro14 Dec 2015, 13:14
Nice idea. "on rails" movement isn't something you see a lot nowadays.
Donar14 Dec 2015, 22:05
Nice one. By no means a great game or a challenge but at least I fought some potatoes today and killed the potato king. I'll tell this tale to my grandchildren one day.

For some reason it was funny ;)
logorrhea18 Dec 2015, 05:40
Definitely stands out as unique in the games I've played so far! Quite ambitious going for 3D as well.
PowerSpark
PowerSpark18 Dec 2015, 05:50
Cool game for two buttons! I enjoyed, but there should be something randomly added to each room, health especially. Keep it up.
pianoman373
pianoman37318 Dec 2015, 06:01
Man, I think you could have really turned this into a winning entry if you had polished it a bit more. The idea is just genius. If you had turned it into a sort of two-button sword fighting game, that would have been awesome. I think this came out to be a little too slow though.

Not sure what the potatoes were all about though... lol.
zenmumbler
zenmumbler21 Dec 2015, 18:19
I defeated the boss and the screen went grey. Did I win?
The potato-monk-cats were kind of cute, their attacks were like a cat clawing at you without really wanting to hurt you. And an octoroc as the boss! Nice.
yesandgames
yesandgames24 Dec 2015, 03:28
Cool concept for a mechanic. Potential to fit well within the context of other controls, such as movement. Good work!

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