Ludum Dare #34compo
Up And Down
Well, not as happy as I would have liked to have been, but I understand where I went wrong. I came in with an idea to make a voxel game in lwjgl with Java. This isn't outside of my skill range and I'm sure I could have done it if I was prepared. I did not expect a theme tie, and I didn't expect either of the themes. I ended up swapping to HTML5 halfway through, which was both a good and bad idea. Someone on the IRC showed me a beautiful GIF of someone jumping off a moving train onto the station, then falling over. Now I know what he means.
Well, Ludum Dare is a learning experience. Over this weekend, I learned plenty about both languages/libraries that I used. I learned a whole lot about OpenGL display lists. I also made a "playable" game in HTML5. The voxel engine I made was surprisingly decent, but Ludum Dare means to give a game, not an engine. I will update this post later and give the source of my voxel engine, if anyone is curious.
In conclusion, I've no one to blame but myself, yet I have everyone to thank. Thank you for such a wonderful roller-coaster. I'll see you in the judging, best of luck :)
Controls:
arrow keys to move.
PS: the embed URL may be difficult due to the arrow keys, sorry.
Well, Ludum Dare is a learning experience. Over this weekend, I learned plenty about both languages/libraries that I used. I learned a whole lot about OpenGL display lists. I also made a "playable" game in HTML5. The voxel engine I made was surprisingly decent, but Ludum Dare means to give a game, not an engine. I will update this post later and give the source of my voxel engine, if anyone is curious.
In conclusion, I've no one to blame but myself, yet I have everyone to thank. Thank you for such a wonderful roller-coaster. I'll see you in the judging, best of luck :)
Controls:
arrow keys to move.
PS: the embed URL may be difficult due to the arrow keys, sorry.





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