Vine Climb
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This is my first Ludum Dare, and the theme was announced while I was out on a bike ride. I decided to go for a game where you climb a wall as a (growing) vine, and you have to dodge left and right (two buttons).
It's basically a high score game.
Here's a run-down of the powerups:
(Red) Pesticide: kills half the bugs on the screen and reduces the spawn rate
(Brown) Plant pot: A single save point per game, allows you to restart from a death with a reduced score instead of restarting from zero. Note that your previous score is uncounted if you do that; even if you get a high score.
(Yellow) Seed: Splits your vine into two. Each scores one point per crossing, and only one needs to stay alive to keep playing.
(Cyan) Shield: Speeds you up (by 30% of original) and makes you invulnerable to a single hit. The speed stacks, the invulnerability does not.
(Blue) Speed up: Speeds you up (by 50% of original).
(Magenta) Slow down: Slows you down (by or to 50% of original, whichever results in a higher speed).
Your speed gradually resets to the original as you keep playing.
It's basically a high score game.
Here's a run-down of the powerups:
(Red) Pesticide: kills half the bugs on the screen and reduces the spawn rate
(Brown) Plant pot: A single save point per game, allows you to restart from a death with a reduced score instead of restarting from zero. Note that your previous score is uncounted if you do that; even if you get a high score.
(Yellow) Seed: Splits your vine into two. Each scores one point per crossing, and only one needs to stay alive to keep playing.
(Cyan) Shield: Speeds you up (by 30% of original) and makes you invulnerable to a single hit. The speed stacks, the invulnerability does not.
(Blue) Speed up: Speeds you up (by 50% of original).
(Magenta) Slow down: Slows you down (by or to 50% of original, whichever results in a higher speed).
Your speed gradually resets to the original as you keep playing.