A game About war and choice, sad choice... Make a decision using left and right arrow key try not to have too many soldier or you army will fall under it's own weight
also missing dll files, please check out if you are building release or debug version, the latter one will not work without whole Visual Studio or downloading dll from third party sites (and those can contain viruses).
Nice ideas here, but the gameplay wasn't clear to me. I think it could have some sound effects too. Not that loud, but for a better ambience, maybe. (I see a lot had issues and I can confirm it were fixed. At least I didn't have any trouble running the game).
Well, I don't know what to say. I really like the thought of this game - war is bad even if you on the winners' side.
Is this entry even game? Again I don't know.
I really want to thank you for this entry, it's really different and really deep. The scoring wasn't easy for me, I really like its music, mood and theme, but in overall it's just not a game.
Man... This was a depressing experience =/ Even though I could not see what/how my actions were affecting the game. I was relieved when I could stop the war. Congrats.
There's a fair amount of options, each having visible effects, but this feels like a case where the meaning has eclipsed the gameplay of the game.
Things I liked: - The choice of music created an atmosphere with the soldiers falling that could not have been done with the animations alone. It feels a lot more serious. - There are a large amount of choices, but only two at any one time, forcing a preference each time. - The concept is fairly well thought-out.
Things that I think could be improved: - Add some sort of achievable "goal" - Add some sound effects - Use a font that's clearer for the smaller messages and/or make the text bigger - Make it more obvious what the repurcussions of each choice are. - Add some sort of progress measurement, like a graph of the size of your army over time.
I feel like if you had more time this could have turned into something a lot more emotional. It was just a bit too short and a bit too fast paced to really let the gravity of it all sink in and develop.
Growth as a theme for humanity? I like the underlying feeling, and the music does a lot of work. Would have liked a little more interaction / things in the main screen happening (if only to make the point more poignant)
I was very confused in this game (still not sure if I was playing the right side or the left one). While the mood etc. is really unique, I feel there could be more feedback to the player as to how their choices affect the game.
Comments28
Error says is miss msvcp140d.dll
Is this entry even game? Again I don't know.
I really want to thank you for this entry, it's really different and really deep. The scoring wasn't easy for me, I really like its music, mood and theme, but in overall it's just not a game.
Just... well done!
Even though I could not see what/how my actions were affecting the game. I was relieved when I could stop the war. Congrats.
I love it.
Things I liked:
- The choice of music created an atmosphere with the soldiers falling that could not have been done with the animations alone. It feels a lot more serious.
- There are a large amount of choices, but only two at any one time, forcing a preference each time.
- The concept is fairly well thought-out.
Things that I think could be improved:
- Add some sort of achievable "goal"
- Add some sound effects
- Use a font that's clearer for the smaller messages and/or make the text bigger
- Make it more obvious what the repurcussions of each choice are.
- Add some sort of progress measurement, like a graph of the size of your army over time.
Absolutely Nothing.
I feel like if you had more time this could have turned into something a lot more emotional. It was just a bit too short and a bit too fast paced to really let the gravity of it all sink in and develop.
I like the underlying feeling, and the music does a lot of work.
Would have liked a little more interaction / things in the main screen happening (if only to make the point more poignant)
While the mood etc. is really unique, I feel there could be more feedback to the player as to how their choices affect the game.