
Wellspring Wanderer
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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A little game about bringing life to lifeless worlds. Hope you like it!
Wellspring Wanderer was written in Scala using the especially excellent libGDX game development framework (http://libgdx.badlogicgames.com/). Levels and plant life are randomly and procedurally generated. Non-procedural art was crafted lovingly in the GIMP. I used Propellerhead's Reason, my fingers, and a number of piano keys for the music.
The theme is "growing" only for this submission. I tried pretty hard to get the controls down to two buttons, but it wasn't to be. Oh well!
All art, sounds, words, music and code are my own and were created during the 48 hours of the LD34 compo.
Wellspring Wanderer was written in Scala using the especially excellent libGDX game development framework (http://libgdx.badlogicgames.com/). Levels and plant life are randomly and procedurally generated. Non-procedural art was crafted lovingly in the GIMP. I used Propellerhead's Reason, my fingers, and a number of piano keys for the music.
The theme is "growing" only for this submission. I tried pretty hard to get the controls down to two buttons, but it wasn't to be. Oh well!
All art, sounds, words, music and code are my own and were created during the 48 hours of the LD34 compo.