White Rose

White Rose

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.99
fun: 2.92
graphics: 4.20
innovation: 2.97
mood: 3.50
overall: 3.16
theme: 2.42
In a world created by sound, play as a boy with synesthesia as he fights the ever growing darkness with music and his fists, painting the world in color with every damaging blow. Choose between 3 tracks and destroy the monsters before the song ends, or else they will overwhelm you. Turn up the beats and enjoy the visual experience.

White Rose is a beat-'em-up video game made by brothers Chris and Kenneth Ng of Dissonance Entertainment for the Ludum Dare 34 game jam. The game is best enjoyed with sound.

Controls:

Keyboard: Arrow keys to move/select, Z to attack/confirm, Enter to restart, Esc to quit (if not playing on the web browser)

Controller: Left joystick to move/select, A to attack/confirm, Start to restart, Back to quit (if not playing on the web browser)

Theme:

We went for the theme of "Growing", represented by the "growing darkness." Every time enemies hit you, they paint the world black, while you attempt to paint the world colorful. We initially wanted a point system to determine how much of the map was painted black for your score, but ran out of time.

Music:

MitiS - Endeavors

MitiS - Touch

Kygo - Stay (ft. May Noyes)

Madeon - Stay Awake (ft. Ellie Goulding)

Team:

Chris Ng - Coding

Kenneth Ng - Art
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