You play as the human host to a little parasite with peculiar cravings. Together you explore the world and meet fantastic creatures.
There are three endings to the game.
How to play -----------
Walk around with WASD/Arrows in the 3D world. Use 'X' and 'C' to interact while talking.
Working on other builds -----------------------
If you are on Linux and really want to play it, it is possible to play under wine but make sure you have the windows fonts installed (We'll make a version of the windows version with other fonts if we can't fix the Linux-build.
Leave a comment ---------------
If you leave a comment, I'll play your game back. And I like to think I tend to give rather thorough comments most of the time.
This has by far been the most interesting entry I've played so far. Not sure what to make of it, but it is extremely creative and I love the feel of it. Thanks for sharing!
This is something different. I like how the 3D looks like prerendered CGs from 90s, and the clay animation is really good. Various levels/biomes structures gives an interesting way to explore the world. Atmosphere is superb.
I seriously have no idea what was going on, but I guess I won since the parasite got big enough? Very unique concept, I was wondering what the electronic chip was for? (maybe I should have tried being mean to my parasite?)
@Tuism, we really would have wished to build for web, but Unity doesn't support that and both Linux and Mac builds are just crashing for whatever reason... We'll try to fix it...
@AzureAspect it is worth replaying so you get to talk to different characters, and yes there are various endings to the game. 3 in all.
This was definitely one of the most interesting entries I have played during this Ludum Dare. In particular I liked the characters with their different quirks, to get to know them. And the clay figures were fantastic. One thing I thought about was that when I missed the hints (clicked to fast) I didn't have any lead on where to go and had to go everywhere which was a slight annoyance - the hints could be reiterated alongside the insults.
Overall, I think this one was impressive, both in terms of creativity and execution. Well done :)
Thanks everyone for your very encouraging comments! Mac version coming any second now.
@Jakob37 We totally agree, in fact we talked about this yesterday before having read your comment. So we'll definitely fix that in a post-jam version.
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blubberquark18 Dec 2015, 15:35
I don't know if you can call this a horror game, but it was very surreal and unsettling. Great mood! I think you could make it clearer what you are supposed to do.
Er, wow, so bizarre, so weird. I like weird and bizarre, but I would prefer if it also came with some kind of sound game design.
The controls were serviceable. Slippery like a Zamboni, but it works.
The graphics, well the claymation, were super cool. The physical media use is amazing. Love that. The levels were just as low-tech but in a different way I guess. Felt alive, at least.
The gameplay... There's very little sense. The two words you give players present basically no clue to what the right choice is, so it's basically random. And so it forces players to either get lucky in one shot or play through twice. That's not fun.
And I feel like there's a specific order you have to meet the people in? That's not fun, because there's again no real clue as to where to and why.
And the "error messages" are nonsensical.
So... There's not much game here, but a big experiment, and that's cool, it's just not much of a game.
Most unique entry I've played yet, easily. Great sound and visual design and perfectly weird/creepy cast of characters. Played it to the end and loved it.
The combination of creative endeavours that came together to make this is impressive. Bizarre, funny and intriguing. The visual style felt like Doom was pulled into the 2010s in the shape of a parasite. A demanding one. Great!
Truly psychedelic. I like that you incorporated "real" things. The music is also psycho :D And the jumping frog. And other stuff. Dude... what?! :) Anyway, I had a lot of chat with the "characters" and grew a bit, however didn't manage to finish it...
Always loved stop motion so was nice to see it being used. Really well utilised and the whole game is quite quirky and weird which works well with the dialogue. Really enjoyed this entry and definitely one of the most unique ones I've played so far. Only helpful thing I could say was to give more of a clue on which responses have which affect through more leading dialogue maybe.
Wow, this totally uncomfortable atmosphere is awesome! I'm not a big fan of the short music loops, but the visual aspect of the game is mad. Very interesting approach of the theme! Good job!
great mood. I feel like everything is alive since it's animated. I also appreciate the short-ish distance between interactables. I wish it was regular fps controls, but this works fine and is simple - if a bit clunkier.
Comments32
Very unique concept, I was wondering what the electronic chip was for? (maybe I should have tried being mean to my parasite?)
@AzureAspect it is worth replaying so you get to talk to different characters, and yes there are various endings to the game. 3 in all.
I enjoyed that, thanks :)
Overall, I think this one was impressive, both in terms of creativity and execution. Well done :)
@Jakob37 We totally agree, in fact we talked about this yesterday before having read your comment. So we'll definitely fix that in a post-jam version.
-bob
The controls were serviceable. Slippery like a Zamboni, but it works.
The graphics, well the claymation, were super cool. The physical media use is amazing. Love that. The levels were just as low-tech but in a different way I guess. Felt alive, at least.
The gameplay... There's very little sense. The two words you give players present basically no clue to what the right choice is, so it's basically random. And so it forces players to either get lucky in one shot or play through twice. That's not fun.
And I feel like there's a specific order you have to meet the people in? That's not fun, because there's again no real clue as to where to and why.
And the "error messages" are nonsensical.
So... There's not much game here, but a big experiment, and that's cool, it's just not much of a game.
One of the coolest entries that I've evaluated so far. Special respect for plasticine graphics - and good luck! ^_^
Very interesting approach of the theme! Good job!