Zombridge

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.40
fun: 3.44
graphics: 3.45
humor: 3.34
innovation: 3.53
mood: 3.04
overall: 3.50
theme: 4.09
[Embedded player needs to be fullscreen!]

Play as a morally ambiguous bridge controller in a world where humans flee from an oncoming horde of zombies.

It's your responsibility to make sure the bridge stays up for humans and down for zombies. Unfortunately it's never as straightforward as it sounds and casualties are inevitable.

Among the chaos you'll find nearly twenty types of humans, including six rare characters and 12 items that will drastically change the game as you play.

Operating the bridges effectively takes coordination, multi-tasking and quick thinking. The game also can also be played by two players, each controlling and watching one bridge.

- Dan and Joe

This is not just our first Ludum Dare entry, but the first time we've ever managed to finish developing a game together (after years of trying)! If you have even half as much fun playing it as we had making it, then we consider it a success.

Zombridge was written from scratch, without an engine or a framework, using canvas and ES6. The artwork was created in Inkscape throughout the course of the weekend.

The game was also supposed to include a persistent achievements system and a permanent upgrade shop, but alas, we ran out of time.
Found a bug?
Tell us on Discord