zx

by acotis
Overall★★★★★★★★★★3.10
Fun★★★★★★★★★★3.23
Innovation★★★★★★★★★★2.90
Theme★★★★★★★★★★3.77
Graphics★★★★★★★★★★1.81
Humor★★★★★★★★★★2.08
Mood★★★★★★★★★★2.50
Coolness★★★★★★★★★★61%
You, the player, move left and right in your world using the keys z and x. To the right there is a field in which life-threatening quadrilaterals are hurled at you, and to the left there are fields which allow you to see information about the world.

Comments17

themadknights
themadknights15 Dec 2015, 21:39
Simple but I like it a lot, and ... you did achievements :D
parias001
parias00115 Dec 2015, 21:43
Really addicting!!!
f7f515 Dec 2015, 21:52
Fun little game. Got to level 10. I would prefer levels a little less based on simple memorization.

Movement is smooth and I liked the way you move left to access the options and info.

I didn't hear any audio, though?
pjimmy
pjimmy15 Dec 2015, 21:55
awesome! very engaging and challenging, well done :D
Janacek15 Dec 2015, 22:16
Simple and efficient !
Os_Reboot16 Dec 2015, 06:10
I gotta say, those parallelograms sure are deadly! Though this game might be lacking in sound or graphic depth, it makes up for that times a thousand in level design. You did a great job of walking the player through the mechanics and introducing them to new play styles and ideas. 5/5 fun for levels. Well done!
denycetm17 Dec 2015, 21:38
Achievements is pretty awesome. I like the idea of super simple waves.
kepons
kepons19 Dec 2015, 10:40
Well, that was pretty fun and frustrating. Achievements were a nice touch.
RoynLimb
RoynLimb19 Dec 2015, 14:48
I like how even though I knew what to expect having lost the level and retry it, I still messed up. Very good game
Adreqi19 Dec 2015, 16:48
This game is evil :O
fun to play and great level design, quite hard though x)

gj!
dcRfj15
dcRfj1520 Dec 2015, 19:39
I can tell that you put a good amount of time into the level design. I really liked that every level was unique in its own way. Also, I really liked how the levels progressed, becoming harder and harder every level. The way that mechanics such as the green shrinking powerup were introduced was great as well. Starting levels after the player goes off the screen was a nice idea too.
My only critique would be with the graphics. Maybe instead of a black background there could have been some background graphics.
Good job overall!
johnnwfs
johnnwfs20 Dec 2015, 21:48
Simple but nice to have the multiple levels to play through.
Dietrich Epp22 Dec 2015, 08:36
Levels were unique and interesting, but it seemed to be mostly memorization. Got to level 10 but gave up.
Scipio Xaos
Scipio Xaos22 Dec 2015, 23:50
Really awesome game! Was fun to play.. and reminded me of my submission. ;)

Only thing is... it didn't give me the last achievement... Couldn't figure out how to get it.. so I did peek in the jar file... *whistle*

It.. looks like you're supposed to get it when you shrink... but... when you're not in the "game"... Odd.. Anyways.. it was a whole lot of fun! :D
hyperscope23 Dec 2015, 03:50
Might seem silly but I liked how I could simply continue the level by moving to the left. Each level was different without simply being repetitive. Nice programmer art :P
nassi27 Dec 2015, 10:55
Nice smooth transition between the menus and the actual gameplay. Aesthetic was quite simple, but it worked.

I also got to level 10 before giving up. The precision and speed required there felt demoralizing.
Tortoise31 Dec 2015, 03:31
I liked this game much more than I thought I would. Fun little thing.

I really liked the key rebind menu. Good job keeping with the theme!

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