Aeons Rest

Aeons Rest

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.64
coolness: 0.63
fun: 2.55
graphics: 3.93
humor: 1.90
innovation: 2.79
mood: 2.95
overall: 2.93
theme: 2.83
"Aeons Rest" is a game that spawns islands around an altar that the player can explore. You can fight enemies with medieval swordfighting (Oberhau, Unterhau, Ochs) and killing special enemies will make the player run back to the altar and generate a bigger world. The enemies you defeat determine, what world you'll get!

Created by five people - 2 programmers, 2 artists, 1 musician

The main prototype works pretty well, but expect some bugs. Currently only one biome is implemented (snow), which will be caused by the special enemy of the snow world. The snow islands have a bigger version of this enemy, which will cause a full snow biome to spawn.

We already created the assets for a desert/fire themed biome and also the enemy mesh for it, but it didn't make it into our jam entry. Also only the archers can shoot and shield enemies will push you, the special enemies won't attack, but move towards you. However, we are planning to implement that afterwards, when there's enough time. We'll of course post a link to a non jam version later on!

The WebGL Build does not have Clothing Simulation and SSAO. Download the native builds for your OS if you want to experience the best graphics. :)
Found a bug?
Tell us on Discord