While you play my game, note the following things: -This is my first time completing a Ludum Dare Challenge. -This is also my first time making a game using SDL. -This is also my first time making an RTS game. -There are many mistakes I made. -I had a learning curve that delayed a lot of my work processes. -With that being said, this game is very undeveloped. Even for Ludum Dare. However, it works. You can Win. You can lose. It is hard. It can be fun.
I used the SDL_ttf font library. I also used the open font LibraSans.
My game is called Amorphous Arena. It is an RTS style game. In it, you control a tower, you use amorphous blobs to spawn units. You can spawn workers to increase your blob generation. Be careful though, because the enemy AI, while not adaptive, has a distinct advantage over you. You will probably have to play through a few times.
Stats List: -Worker - 0 Damage, 2 Health -Basic Unit - 2 Damage, 2 Health -Flying Unit - 2 Damage, 2 Health, Flying. -Advanced Unit - 5 Damage, 10 health.
Here are some necessary tips I give in place of a tutorial, which I did not make. -Both you and the enemies units are always attacking in all directions except diagonal (Sorry for the lack of animations) -Flying units can attack ground units. Ground units can NOT attack flying units. -This game is played with the mouse. I also suggest holding a finger on the space bar button, so you can unselect a tile once you order commands. -The only command you can give your unit is to move. Be aware, that they are dumb and will get stuck sometimes. Just reorder the movement. -To drop units, click one of the UI buttons, then click on the areas beside your base. -To beat this game, you are going to have to learn a strategy. This strategy absolutely involves creating workers. Workers increase blob generation. -The rest of the controls are intuitive.
Good Luck! You will lose a few times. If you can't win, here is a strategy.
-At 4 Blobs, Drop a flying on the right. Make it take out the two attackers. -Move the flying to the middle to block the Advanced Unit Lane. -At 4 Blobs, Drop a flying on the right lane to block it. -At 4 Blobs, Drop a flying on the left to block the left lane. -Keep replenishing the left lane Flying unit. -Create workers, move them out of enemy lane paths. Until you have 6. This is the max. -With your big blob advantage, eventually push, probably to the right lane an advanced unit rush.
Can't find out how far I am away from losing - so it's not possible to compare actions to find out what works best. Provide more feedback on whats going on and it could be mcuh fun!
Yeah ikr. Health bars, visual attacking and much more feedback was definitely next on the list. Just to have something up in like the minute I had left, I made a loop iterate the tower healths in the cmd window. So you should be able to see tower health as long as you have that window up on the screen
The information provided feels incomplete, which made the game not really make much sense. Could have been better with mechanics better explained. Congrats on getting something finished though. :)
H
Hi im some118 Apr 2016, 20:09
I think the overall game needs more clarity with an improved HUD but i like the idea of the game and cute characters inside
Comments14
Being how you made this from scratch with SDL it's a good first entry imho.