Shapeshift into your own ammo! ---- Use the arrow keys or WASD to move. Use the mouse to aim, and shoot using the left mouse button. --- If you get stuck, or something doesn't seem right... it's a glitch.
Somehow I ended up in eggplant room from 6.5 room :D Nice visuals! good simple sounds. I love the gun mechanic, though you have to go back and pick it up. This could be used in one of the puzzles too! sadly it ended up too early. But it looks like though you got your hands full making this game so I'll give you nice score!
Wow! I'm extremely impressed! This is an awesome idea, and it's really well executed with a lot of polish! I found that the puzzles ramped up a little too quickly in difficulty for me, with the eggplant zone being a particularly confusing part of the game. I wasn't sure at all what the Eggplant does or how I could use it, and it didn't respawn after being destroyed. Maybe you could leave some hints in the comments or the game description? I'd really love to come back to this a bit later and see where it all goes.
Great game! Very well polished. Although it is buggy, kept getting stuck and had to restart the entire game (my reccomendation would be to add check points and a reset button to at least offset the frustration of the bugginess.)
It's games like this that jams are made for. I thoroughly enjoyed the gun mechanic. I thought I was stuck at one point, but I realized I could shoot diagonal. Love the graphics. Love the gameplay. I actually super enjoy having to go back to fetch the gun again. And I really LOVE the smash attack. That's very juicy! Great job!!!
A bit buggy, but otherwise fun game. Puzzles seemed a bit easy at times, and I only really had difficulty in figuring out that the purple blocks were timed. Also, the second-to-third room transition where you end up smashing a bunch of blocks on the way is really satisfying.
Also, the eggplant room was really hard, and though I eventually solved it, I do think it could do with being toned down in difficulty.
Lovely graphics! I like the concept, but didn't get why my gun didnt fire some of the time. I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/V5g1IHvqQQk
I liked the idea of using your body as a bullet for the gun, I wish there was more to do with that ability :) Also the music and sound design were excellent.
Awesome! Wish there was more to it, but overall you did an amazing job in such a short time! Love the art, wish the idea of the gun was expanded a bit more. Ran into bugs the first two times in the 2-3rd room transition, where the last block in 2nd room wasn't destroyed so I couldn't go back to get my gun.
Really great work on putting a game together that feels coherent in the time allotment. The sound effects were especially punchy so it made flying across the room when shot out of the gun feel really impactful. There was something about the aesthetics that kept telling my brain I was viewing things from the side instead of overhead, possibly accentuating the corners of the "walls" would have helped? not sure what exactly was causing that for me. I managed to get stuck -_- but I would be curious for you to explore this mechanic to see what interesting unique possibilities it has (i'm guessing a lot of time-based interactions?) Good job!
Sadly, I bugged into a wall. But the game is great and a loot of fun. Only thing is, when activating a button, I cannot move for a short period of time, that was annoying.
Really impressive for 48 hours, nice level design. Unfortunately I got stuck in the roundabout. :| Super nice polish on this one, lots of stars, awesome work!! :D
I liked the puzzles you have to go through but whenever you shoot something you drop the gun and have to go back to pick it up and on room 6.5 I turned invisible and didn't know what to do until i spawned in an eggplant room. I thought it was fun and liked the sounds and graphics!
Ended up firing into a green block at the exit of room 5, and it sent me through it without my gun and no way to get back into room 6. I really liked the art and the general concept though, as well as the level design.
In room 6 I shot myself and was tp'ed in another romm so I got stuck :(. Otherwise cool idea, the game feel is quite nice! Except that you get stuck when you press a button, that was a bit frustrating.
Nice use of the theme I suggested "You are your own Bullet" great work!
S
SophieExMachina28 Apr 2016, 13:20
Lovely artwork! I love the pixel graphics. The gameplay was pretty decent, and your idea was very original! The only problem I could find was that I managed to get stuck somewhere, and then I had to restart the game.
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Nice visuals! good simple sounds. I love the gun mechanic, though you have to go back and pick it up. This could be used in one of the puzzles too! sadly it ended up too early. But it looks like though you got your hands full making this game so I'll give you nice score!
Maybe you could leave some hints in the comments or the game description? I'd really love to come back to this a bit later and see where it all goes.
Also, the eggplant room was really hard, and though I eventually solved it, I do think it could do with being toned down in difficulty.
Get into a bug in room 6.5
After my first shot to the green button my character disappeared..
got stuck a lot on corners, but I guess this was intentional design
Wish there was more to it, but overall you did an amazing job in such a short time! Love the art, wish the idea of the gun was expanded a bit more.
Ran into bugs the first two times in the 2-3rd room transition, where the last block in 2nd room wasn't destroyed so I couldn't go back to get my gun.
Super nice polish on this one, lots of stars, awesome work!! :D
The only problem I could find was that I managed to get stuck somewhere, and then I had to restart the game.
I also uploaded a video of your game on YouTube!