Befitting Perpetual Owl

by hijomo
Overall★★★★★★★★★★2.68
Fun★★★★★★★★★★2.79
Innovation★★★★★★★★★★3.06
Theme★★★★★★★★★★3.36
Graphics★★★★★★★★★★2.39
Audio★★★★★★★★★★2.82
Humor★★★★★★★★★★2.67
Mood★★★★★★★★★★2.73
Coolness★★★★★★★★★★65%
Gain more edges and shapeshift to a higher form.

Controls:
WASD/arrow keys to move
SPACE to shoot
ESC to reset

screenshot

Comments22

sol_hsa18 Apr 2016, 06:18
Can you make a webgl export?
ogre18 Apr 2016, 06:49
Would very much like auto-fire (hold space bar or just always on). Hard to keep mashing fire so much.
TP2k
TP2k18 Apr 2016, 07:10
Didn't understand how to play it :(
Linver
Linver18 Apr 2016, 15:10
Your Game has so tricky controls, like my xD Try to use:
transform.Translate(%coords%, Space.World);
Fonts is so crazy - i can't undestand it.
But it's playable. It's the first step.
egos18 Apr 2016, 19:03
hard to understand what to do But nice idea
DesignerNap
DesignerNap18 Apr 2016, 19:29
Tricky bun fun once I worked it out. I thought the score was in a different language until I concentrated on it. Love the idea of the evolving asteroids feel and there is a nice risk reward to it. Auto fire would be lovely too. Nearly wore out my space bar! :)
Pellanor18 Apr 2016, 21:56
1971 by spinning in place and wearing out my space bar. I like the number of edges as life idea. :)
luquio19 Apr 2016, 18:20
not sure about the graphics, but the idea could work if u keep working on it
FanieG19 Apr 2016, 18:29
Liked this. Hard, but fun. Would have prefered to play with a controller. Really liked the sound. Sometimes died without knowing why?
TheColorMan
TheColorMan19 Apr 2016, 20:32
Auto-fire would be an improvement. I like the idea of getting more guns as it progresses.
MikeTheWayne19 Apr 2016, 20:36
Once I got the hang of it, it was nice to play. Apart from the font used for the score, and the fact that nothing really seems to happen when you die, it was enjoyable!
James Coote
James Coote19 Apr 2016, 20:56
Took a bit to work out, but quite fun. As others have said, required a bit more mental effort than I'd like to get into the mode of spamming spacebar thoughtlessly and concentrating on actual navigation otherwise.

Probably needs a bit more to make it interesting, like the background image making a difference (like whichever colour you're in makes a difference, or maybe from time to time, the lines on the background image come out of the image and form walls that affect both yours and the enemy's movements).
bablawn20 Apr 2016, 04:32
Whoa! Enemies spawn on me make me sad :(.

But holy cow once you get used to how the shapes move its pretty fun.
mike.cullingham20 Apr 2016, 05:27
My wrist is getting sore from mashing the spacebar. Nice take on the theme... it worked out really nicely.
hippy dave20 Apr 2016, 11:47
Fun! A good, simple idea, well executed. Looks nice, my only complaint with the presentation is that the sfx are so much louder than the music.
leo_p_mahon21 Apr 2016, 22:08
Interesting concept, would be good with auto fire so you don't have to mash space. Like the sounds.
arhpositive28 Apr 2016, 10:02
Decent idea, but the execution could've been better. There's room to improve here, you should work on it.
Rock Eaters
Rock Eaters1 May 2016, 05:39
i dont really get it :( maybe my fault
dunin
dunin9 May 2016, 11:54
It's so unfair that more you lose, more you will lose, but it's the fun of the game (it's so cool when you are a square and kill everyone...).
I don't know how to qualify the background...
3210!

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