Your Game has so tricky controls, like my xD Try to use: transform.Translate(%coords%, Space.World); Fonts is so crazy - i can't undestand it. But it's playable. It's the first step.
Tricky bun fun once I worked it out. I thought the score was in a different language until I concentrated on it. Love the idea of the evolving asteroids feel and there is a nice risk reward to it. Auto fire would be lovely too. Nearly wore out my space bar! :)
Once I got the hang of it, it was nice to play. Apart from the font used for the score, and the fact that nothing really seems to happen when you die, it was enjoyable!
Took a bit to work out, but quite fun. As others have said, required a bit more mental effort than I'd like to get into the mode of spamming spacebar thoughtlessly and concentrating on actual navigation otherwise.
Probably needs a bit more to make it interesting, like the background image making a difference (like whichever colour you're in makes a difference, or maybe from time to time, the lines on the background image come out of the image and form walls that affect both yours and the enemy's movements).
It's so unfair that more you lose, more you will lose, but it's the fun of the game (it's so cool when you are a square and kill everyone...). I don't know how to qualify the background... 3210!
Comments22
transform.Translate(%coords%, Space.World);
Fonts is so crazy - i can't undestand it.
But it's playable. It's the first step.
Probably needs a bit more to make it interesting, like the background image making a difference (like whichever colour you're in makes a difference, or maybe from time to time, the lines on the background image come out of the image and form walls that affect both yours and the enemy's movements).
But holy cow once you get used to how the shapes move its pretty fun.
I don't know how to qualify the background...
3210!