Big Fist Man

by t4u
Overall★★★★★★★★★★2.52
Fun★★★★★★★★★★2.52
Innovation★★★★★★★★★★2.68
Theme★★★★★★★★★★2.59
Graphics★★★★★★★★★★2.00
Mood★★★★★★★★★★2.30
Coolness★★★★★★★★★★54%
Grow your legs to jump high, grow your fist to kick some ass!

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Controls:

- W/S - forwards/backwards

- A/D - turning

- Left mouse button - fire

- Spacebar - jump, continue

- Q/E - grow fist and decrease legs (E for opposite)

- T - change camera TPP/FPS

- Y - restart level

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Please report (only) game breaking bugs at: http://t4upl.newgrounds.com/

Game will be coming to NG if it gets at least one positive review.

First LD with Unity. It was real baptism of fire for me but I managed to finish, this makes me very happy.

Thank you for your interest.

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22.04

Added Newgrounds link. Unfortunetly no medals as I don't know how to add them.

Genres: platformer

Comments7

PremadeGames
PremadeGames18 Apr 2016, 16:38
It was fun but I did not like the models!
sudorossy
sudorossy19 Apr 2016, 20:42
Good idea for the main mechanic! A bit annoying that you can't run+jump at the same time though! You also turned SUPER slow
Batzorig20 Apr 2016, 21:01
I loved the concept of shifting attack and jump power, the execution was just a bit rough. Looking forward to your future stuff!
Pietro Ferrantelli
Pietro Ferrantelli23 Apr 2016, 20:12
Sweet little entry you made there, I especially like the level design. I'm always a little bit impressed by 3D game in Compo category , congrats for your first jam on Unity ! ^^
Arvydas
Arvydas26 Apr 2016, 01:16
very laggy and slow. couldn't play too well. I was able to climb walls just by jumping on them repeatedly. good concept, just needs a bit more work and less processing heavy assets
kalth.streil
kalth.streil26 Apr 2016, 16:41
Why is Saitama trowing red punches to some pirates? That was fun and I killed the big one! :D I didn't like the controls tho, it was like playing Quake when I didn't have mouse :( Good overall, better knowing it was your first LD with Unity!
hazzahazzam
hazzahazzam8 May 2016, 02:09
Next time export it as WEBGL because browsers are starting to discontinue support for Unity Web Player.

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