
Block Shift
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Block Shift is a fast paced block movement game. The goal is to last the longest time possible, which is not easy, and it doesn't get easier.
To shift the blocks you have to click and drag each of the blue squares, avoiding the red walls as they move towards you. The longer you survive, the quicker the walls spawn, the faster they move, and the less gaps they have.
Good luck!
[Be aware, this project has no sound as of yet]
Source code can be found on this git: https://github.com/Templar-3lf/Ludum-Dare-Shapeshifting
Built using Unity 5.
Edit #1: Added wall colour shade change to indicate difficulty.
Fixed score and difficulty not resetting on restart.
Edit #2: Added line and block highlighting indicating click and drag manoeuvre.
Edit #3: Added path finding (Massive!) and updated tile moving to use this. Improved wall movement so they all move at the same time, to reduce jitter.
This is the first time I have done proper path finding, so I hope it works properly! Didn't even use a tutorial, so it may be iffy >:P
To shift the blocks you have to click and drag each of the blue squares, avoiding the red walls as they move towards you. The longer you survive, the quicker the walls spawn, the faster they move, and the less gaps they have.
Good luck!
[Be aware, this project has no sound as of yet]
Source code can be found on this git: https://github.com/Templar-3lf/Ludum-Dare-Shapeshifting
Built using Unity 5.
Edit #1: Added wall colour shade change to indicate difficulty.
Fixed score and difficulty not resetting on restart.
Edit #2: Added line and block highlighting indicating click and drag manoeuvre.
Edit #3: Added path finding (Massive!) and updated tile moving to use this. Improved wall movement so they all move at the same time, to reduce jitter.
This is the first time I have done proper path finding, so I hope it works properly! Didn't even use a tutorial, so it may be iffy >:P