Yes, it's not pretty. Yes, it's very rough. Yes, it's very short.
But we were a team of two developers learning Phaser (a HTML5 game engine) with this project while also developing a new Photoshop centric workflow, where we utilize the nodejs API to use Photoshop as our game editor (a big shout-out to @JoeManaco, who came up with the workflow idea).
This is an awesome concept! While a few more levels would be great for showing off a demo, this shows it off pretty well. I would love to see you expand on and polish this a bit more.
Seems like it might have been better for an 'indirect control' theme, as the shapes didn't really add much to it. It's an interesting mechanic if fully explored, and perhaps there could be some twists to it to add depth.
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Good entry, btw!
Even with the same mechanichs, maybe two or three more levels would save you the day