Boat!

Overall★★★★★★★★★★2.13
Fun★★★★★★★★★★2.08
Innovation★★★★★★★★★★2.49
Theme★★★★★★★★★★2.11
Coolness★★★★★★★★★★24%
Yes, it's not pretty.
Yes, it's very rough.
Yes, it's very short.

But we were a team of two developers learning Phaser (a HTML5 game engine) with this project while also developing a new Photoshop centric workflow, where we utilize the nodejs API to use Photoshop as our game editor (a big shout-out to @JoeManaco, who came up with the workflow idea).

The sources for the whole Photoshop-Workflow-Stuff can be found here:
- Devi (PS -> assets/json): https://github.com/burningtreeio/devi
- Devi-Phaser (assets/json -> Phaser): https://github.com/burningtreeio/devi-phaser

screenshot

Comments33

JoeManaco19 Apr 2016, 10:37
Nice. But I need more challenging levels :)
Verz
Verz19 Apr 2016, 11:45
Nice concept!! If it was a little bit longer it could make a great game. Good work tho :)
Inateno
Inateno19 Apr 2016, 14:37
was a little hard to find how it's work :/
Larzan
Larzan19 Apr 2016, 21:05
I like the game mechanic idea a lot, you should make a few more levels.
SeaMonsterGD19 Apr 2016, 22:13
The game mechanic is really cool, I had some time trouble understanding wich shape was attracting me. Could make a great game with a few more levels
Jun & Pate20 Apr 2016, 00:07
I agree that the concept is good, and you guys are on to something, but it needs a little challenge and refinement (which you already stated).
tjxx20 Apr 2016, 00:46
Short, but fun game, I liked it! Could use some more levels and the images failed to load for me. Nice job :)
RafaSKB
RafaSKB20 Apr 2016, 02:13
I managed to beat it but I'm not exactly sure how the game works yet.. Also no shapeshifting
IvanFon20 Apr 2016, 02:15
This is an awesome concept! While a few more levels would be great for showing off a demo, this shows it off pretty well. I would love to see you expand on and polish this a bit more.
TeamScripta20 Apr 2016, 03:14
Very intreging how you hooked up node to PS. Love that this game is open source and you used Phaser. Looking forward to what you do next time!
BitDare
BitDare20 Apr 2016, 03:50
Nice game mechanic despite the lack of content. Everyone understands how limited time can feel :)
Wahooney
Wahooney20 Apr 2016, 05:15
Possibly a bit too short.
ragnta20 Apr 2016, 08:06
It's too simple :( I missed the more challenging levels.
cudabear
cudabear20 Apr 2016, 15:28
This is an awesome idea! It's a shame you didn't make any more levels. Still, a great game for learning a new engine and workflow. Well done!
TheMightyTeam20 Apr 2016, 19:59
The idea is ok, but more complexity is needed.
kik0729
kik072920 Apr 2016, 20:42
It's a neat concept
xandy20 Apr 2016, 20:48
liked the idea once i got the controls but it was way too short
agilejoshua
agilejoshua20 Apr 2016, 21:57
Needs sooo many more levels... :) still good to submit forcing yourself to finish something.
Arvydas
Arvydas20 Apr 2016, 22:40
i really like the mechanic but.. 1 level? :(
sepharoth21320 Apr 2016, 22:46
Great effort, but not much of a workflow if there wasn't any work done with it.
fin_nolimit20 Apr 2016, 23:57
Cute little game! I think this has a lot of potential!
Arskiainen
Arskiainen21 Apr 2016, 17:21
Interesting idea. The workflow sounds interesting. The game runs a bit short.
SHLFStudios25 Apr 2016, 01:01
I like the idea of the shapes attracting you. If there was another shape and obstacles it could become a real complex game!
Phaix
Phaix25 Apr 2016, 07:17
You need more levels, but its a start.
Pythius25 Apr 2016, 12:26
Everything was already said, I spent just the tme to learn how to win, then it repeats and it's already to easy...
Good entry, btw!
StrayCat
StrayCat25 Apr 2016, 16:46
Good job to start, keep iterating and adding polish and levels :)
webadev25 Apr 2016, 17:32
Nice idea but the rest... must keep going on work ont it ! :)
DevelopTech
DevelopTech25 Apr 2016, 18:32
Great effort.

Even with the same mechanichs, maybe two or three more levels would save you the day
DivineOmega25 Apr 2016, 19:15
Good idea and plays well, but needs more levels! :)
LoneStranger
LoneStranger27 Apr 2016, 02:45
Seems like it might have been better for an 'indirect control' theme, as the shapes didn't really add much to it. It's an interesting mechanic if fully explored, and perhaps there could be some twists to it to add depth.
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