
Boring Human Existence
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Transform into animals to help you get to the portal!
Sorry for lack of gameplay (again!) I had a big excel spreadsheet full of the slaughter themes and ideas and shapeshift was one I had nothing for (was really hoping for upgrade or mutation). So the theme really threw me for a loop, spent the first day just writing down ideas. Then I was looking at progress shots and entries and saw everything I had written down was already being done in some form or another. Day 2 I was like alright I have to submit, original or not. While I am not pleased with the result, I am happier than if I had not submitted anything at all!
The good:
* Art was the thing I spent the least amount of time with, Aseprite is a pretty amazing tool. Was able to add stuff that didn't look too terrible quickly and make changes equally fast.
* Tiled2Unity is pretty great, too. I'm aching at the chance to use it again, really made making the level way easier (even though I only ended up with one, would have been very easy to add multiple).
The bad:
* Not settling on an idea faster.
* Doing multiple forms, should have really just focused on 1 shapeshift form.
* Really should have spent more time on gameplay, but I just had the worst case of writer's block for being creative this weekend.
Hope to redeem myself with the next Mini LD that comes up, this was my worst Jam performance, yet. :(
Sorry for lack of gameplay (again!) I had a big excel spreadsheet full of the slaughter themes and ideas and shapeshift was one I had nothing for (was really hoping for upgrade or mutation). So the theme really threw me for a loop, spent the first day just writing down ideas. Then I was looking at progress shots and entries and saw everything I had written down was already being done in some form or another. Day 2 I was like alright I have to submit, original or not. While I am not pleased with the result, I am happier than if I had not submitted anything at all!
The good:
* Art was the thing I spent the least amount of time with, Aseprite is a pretty amazing tool. Was able to add stuff that didn't look too terrible quickly and make changes equally fast.
* Tiled2Unity is pretty great, too. I'm aching at the chance to use it again, really made making the level way easier (even though I only ended up with one, would have been very easy to add multiple).
The bad:
* Not settling on an idea faster.
* Doing multiple forms, should have really just focused on 1 shapeshift form.
* Really should have spent more time on gameplay, but I just had the worst case of writer's block for being creative this weekend.
Hope to redeem myself with the next Mini LD that comes up, this was my worst Jam performance, yet. :(