The atmosphere is great- it's pretty fun to make clouds change and disappear, and it's a unique take on the shape-shifting idea. However, I encountered a bug a bit after playing- my cloud-changing thingy somehow disappeared. Still, scattering clouds around is pretty fun and calming.
It's a very small toy, but why not: the idea is interesting, and could yield something really nice and abstract like Proteus was.
Except right know it feels a bit incomplete. If only the blue background was replaced with a moving/looping texture, it could have felt like a painting... But sadly, here it feels just like a solid color with a couple sprites on it. The cropping effect on the clouds is interesting though!
I like the ethos of the game, it's kind of like those feng shui sand gardens that people rake, there's no real goal it's just to relax you in some way. I think the only thing this entry was missing was some light music :D
@Wan Very wise observation, I originally planned to add a looping texture to the background, but time ran out. I will do it in the near future for sure. Regarding the cropping effect... I think it's a bit weird, but there was no easy way to "erase" the sprites more softly.
@JHemmings I see you catch the point. But what do you mean with your comment about the music? Can't you hear it or is it that you don't like it? The game has music actually.
At first I bugged myself out before I got to try sculpting anything but the second round went much better. I still didn't feel like I had much control but I think if you continue polishing this concept it could become a great zen game! Btw, I really liked the colour pallette you used, the clouds are very pretty.
Just one word: beautiful! Not much of a game, a piece of art :)
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Sheepolution22 Apr 2016, 09:12
That was really calming. It's a nice break from all the action games. Though it could use a bit more of a challenge. For example by having the player try to make a certain shape. In any case, great job!
I like seeing what unusual interpretations people come up with for the theme, this is a very original take on the idea. I have a major thing for clouds too :) It's strangely relaxing! I think one suggestion is that when you blow the clouds, the circular edge is pretty hard-edged. A blurrier edge might match the feel of the clouds better. :)
PS, thanks for your kind comments! Will ask the organizer about the audio entry :)
@kestrelgames Thanks for your feedback! I'm happy to find another cloud-lover :D The "sculpting" effect is not very good, I know. I didn't have time to improve it during the jam, so that may be future work.
Naca: yeah I love ideas that are unconventional, esp when there are so many 'straightforward' takes on 'shapeshifting'. It's great to see something original :) (also we're prototyping a raincloud game, so yeah we really do like clouds haha (very different in approach!))
You could expand this idea into sculpting clouds on your phone by blowing into the microphone, perhaps?
BTW, added the audio category after discussing with Mike. Thanks for the encouragement on the issue :)
Thanks sooo much! :) Please keep making more! The best part of LD for me is all the crazy imaginative stuff that comes out of it:) Should be taking part in the next one too, as I think our little team really grew a lot from doing this (first-time games jam too). PS, you should connect on twitter if you have it :) Cheers!
I like the idea a lot, and the atmosphere is well done. I just wish the clouds would shift more, rather than just move and be masked by a shrinking circle :) But I can imagine it would be a lot harder to do (especially in 2-3 days).
As a little mood piece that you were supposed to kill a few minutes with, this worked rather well. I have some reservations critiquing it, because it doesn't aim for the things that most other LD games do, but I will try to give my thoughts within the context of what it was trying to achieve. I enjoyed the graphics, although some kind of texture to fit with the painting aesthetic for the sky would have been nice. The concept was pretty simple, but I enojyed blowing the clouds around for a little while. Maybe some type of game mode where you have a goal would be nice for a future version. The music was nice and calming and I think it fit rather well. I'm not 100% sure how this counts as shapeshifting, as to me it felt more like positionshifting of the clouds. It was pretty cool for what it was though, so I congratulate you on that!
Really beautiful, but also I feel like there is a lot that could've been expanded on. I would love to see some sort of story to go with the mechanic (maybe even a bit Pixar shorts stylee).
This is a beautiful idea, since it's about mixing shapes it would have been nicer if there was a wider variety of clouds, and maybe more room to put them togheter and spread, just my feel on the game, nice experience!
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However, I encountered a bug a bit after playing- my cloud-changing thingy somehow disappeared.
Still, scattering clouds around is pretty fun and calming.
Except right know it feels a bit incomplete. If only the blue background was replaced with a moving/looping texture, it could have felt like a painting... But sadly, here it feels just like a solid color with a couple sprites on it. The cropping effect on the clouds is interesting though!
I got swarmed by egg plants at one point, then things got scary. :D
Good work!
@GrowthRateOmega Yeah, I just intended to create a calming atmosphere to stay a few minutes :]
@Mikaza There is not any goal actually :D
@Wan Very wise observation, I originally planned to add a looping texture to the background, but time ran out. I will do it in the near future for sure. Regarding the cropping effect... I think it's a bit weird, but there was no easy way to "erase" the sprites more softly.
But it was a zen and cool experience. Nice mood.
Not much of a game, a piece of art :)
PS, thanks for your kind comments! Will ask the organizer about the audio entry :)
You could expand this idea into sculpting clouds on your phone by blowing into the microphone, perhaps?
BTW, added the audio category after discussing with Mike. Thanks for the encouragement on the issue :)