Crouch Up

by draft
Overall★★★★★★★★★★2.91
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★2.35
Theme★★★★★★★★★★3.30
Graphics★★★★★★★★★★2.87
Audio★★★★★★★★★★1.88
Humor★★★★★★★★★★1.95
Mood★★★★★★★★★★2.68
Coolness★★★★★★★★★★46%
Here it is. My very first project made with GoDot engine.

It is an endless runner game in which you have to change the shape of the player to go through different portals.

Four shapes are available. Switch between them using the key H,J,K and L.

During this Ludum Dare, I have focused on discovering Godot and finding the best progression of the difficulty.

Thank you for playing my game. I'd be happy to play yours too.

Don't hesitate to judge my work.

Ps: Sorry. The web export doesn't work. No idea why ...

Comments19

htspencer8818 Apr 2016, 14:23
A really well put together work.

HJKL is a slightly oddly position set of keys but add to the curve and once I got used to it, I was getting stuck in :)

Really great job on your first GoDot piece!
Draftauthor18 Apr 2016, 14:30
Thank you very much. I have chosen these keys as in vim (a text editor).
Redpillgamedev
Redpillgamedev19 Apr 2016, 08:02
Very enjoyable! I spent some time on the game! The graphics are simple but nice! Great job!
timeshapers
timeshapers19 Apr 2016, 08:20
Hard to remember which button is which, a permanent display could help, but might make the game too easy.
Gyfis19 Apr 2016, 08:26
Nice little game you made here. I found out cycling through the keys helped me remind what key did what.
Griz
Griz19 Apr 2016, 08:36
Couldn't get the game. The download is slow and failed two times in a row, so I'll try again later. What do you think about changing the host?
Ramayana19 Apr 2016, 08:58
Very simple game, well executed! Good job for a first time on Godot!
Draftauthor19 Apr 2016, 09:11
Sorry about that Griz. I'll see if I can move it.
Skaz
Skaz19 Apr 2016, 09:16
Pretty nice! Can't make it past 15 though... At first I thought controller was supporter (because of the blob colours being the same as a 360 controller), would be easier with a pad!
Draftauthor19 Apr 2016, 09:29
Now the game is hosted at itch.io. The download speed is way much higher.
Saiodin
Saiodin19 Apr 2016, 19:50
Would have loved if the blob actually changes to the forms it shows in the inside! As a first project in a new engine I think it looks polished, unfortunately theres no replayability. I actually also thought the pauses between the portals were too long.
batmanasb
batmanasb22 Apr 2016, 09:20
Not bad for a first game, and I think I currently hold the publicly announced high score of 19!
Draftauthor22 Apr 2016, 09:53
Thank you. But actually the high score is now 25.
Daukan27 Apr 2016, 10:54
Nice and fun little game. Good design of the backdrop.
rburema
rburema27 Apr 2016, 10:58
It plays otherwise well for me, but the console gives the following message each time I pass a pillar/checkpoint:

"ERROR: _set_owner_nocheck: Condition ' data.owner ' is true.
At: scene/main/node.cpp:1059"

Nothing serious or even in the way of the game. Just thought you might like to know.

(I'm currently using a Win 7 (x64) box.)

(Now that I'm commenting anyway; only max. 10 pt for me, but I do feel kinda bleary.)
themadknights
themadknights27 Apr 2016, 11:15
The interface maybe should show always the controls. The game is pretty enjoyable so nice work.
alfie27527 Apr 2016, 11:31
A fun little game, I managed to get up to 14 :)
Might be good to add some more mechanics, maybe powerups or something, or maybe another kind of portal where it lets through all the colours except the one it shows (so opposite of the normal ones), as it gets a bit boring after a while.
Fabraz
Fabraz28 Apr 2016, 03:40
Hard to remember those unconventional button mappings but otherwise fun!
Green Soda8 May 2016, 05:48
cute game... and its nice... i had fun playing it ... good job for ur first game !

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