Disciple
After many years of hard training you have mastered both the SOFT and HARD styles of Kung-fu!
Now complete your final training to become a true shapeshifting master!
Survive the barrage of projectiles thrown at you to beat each level.
Timing is important!
keys:
hold i: morph to "soft" mode
hold o: morph to "hard" mode
w/s: deflect up/down when in soft mode.
d: punch when in hard mode.
You can only deflect in soft mode, and you can only attack in hard mode.
Punching doesn't work against bombs, and deflecting doesn't work against crates.
(Tip: Try to punch/deflect as the objects fly past your outstretched arm.)
Now complete your final training to become a true shapeshifting master!
Survive the barrage of projectiles thrown at you to beat each level.
Timing is important!
keys:
hold i: morph to "soft" mode
hold o: morph to "hard" mode
w/s: deflect up/down when in soft mode.
d: punch when in hard mode.
You can only deflect in soft mode, and you can only attack in hard mode.
Punching doesn't work against bombs, and deflecting doesn't work against crates.
(Tip: Try to punch/deflect as the objects fly past your outstretched arm.)






Comments11
Honestly, I have no idea how I sometimes survive pressing I, O, S and D simultaneously.
A good thing I don't have to rate the audio xD
Anyway, I've found the game fun and graphics beautiful somehow. It could be really good if it wasn't for the painful game mechanics, I mean the kind of storyline is cool, theme's respected and the global concept is nice.
The mechanic is good .I think I nailed the soft mode .But the controls for the hard mode were weird and I didn't understand when really should I press.
I liked the comments on the background wall.
Could have taken a more cooler setting (assuming you are not an art-less programmer like me) with a teaching master and cool animation for deflection :P