Don't Shapeshift

Don't Shapeshift

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.76
fun: 2.25
graphics: 3.66
humor: 2.18
innovation: 2.47
mood: 3.15
overall: 2.82
theme: 2.32
!!! IMPORTANT !!!

TheCain says he got confused because the Boss cannot be hurt. In fact the ending will be triggered once the Hero is killed in the final fight. And I add the hurt script (the one I use for other monsters), I'm not sure is that 'bugfix', If you think not, please run this unfixed version: https://drive.google.com/open?id=0BwIGXpEdYqAMQ1ZtUTBUeXBVWW8

OK, it seems fine.

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Hmm... Finally I submit it.

It has no music but stiff operation, some unfixed bug(I have fix most of them now), but not bad for my first time.

It's a story about a man who is trained to be a dragon slayer, little act, and I think the ending is interesting anyway.

Enjoy it, and enjoy your life.

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Operation:

Move - A, D or Arrow keys
Jump - Space
Attack - Z, X, C
Restart - P

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Tips:

- There is some unfixed bug, so to walk into next room instead of to jump.
- If something wrong, just press 'P' to restart the level.
- If camera is out of control, jump twice.
- Everything designed in 800 * 600.
- If there is any bug, tell me in the comment.

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Fixed bugs:
* Wrong parameter with level controller (makes level end earlier than designed)
* Wrong layer selection about collision (makes some monster lost their hurt value)
* Add WebGL version
* Add a limitation before the last transporters (jumping into that transporter will make camera out of control)
* Fix wrong text tutorial (moving key is A and D instead of WASD, and the key to shapeshift is C instead of Z)
* Add hurt script of other monster to the boss, too. (makes player confused about the final fight). I have some explain in the IMPORTANT part, if you think this is not a bugfix, please play and vote to the unfixed version.
Found a bug?
Tell us on Discord