
Don't Shapeshift
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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!!! IMPORTANT !!!
TheCain says he got confused because the Boss cannot be hurt. In fact the ending will be triggered once the Hero is killed in the final fight. And I add the hurt script (the one I use for other monsters), I'm not sure is that 'bugfix', If you think not, please run this unfixed version: https://drive.google.com/open?id=0BwIGXpEdYqAMQ1ZtUTBUeXBVWW8
OK, it seems fine.
===========================================
Hmm... Finally I submit it.
It has no music but stiff operation, some unfixed bug(I have fix most of them now), but not bad for my first time.
It's a story about a man who is trained to be a dragon slayer, little act, and I think the ending is interesting anyway.
Enjoy it, and enjoy your life.
===========================================
Operation:
Move - A, D or Arrow keys
Jump - Space
Attack - Z, X, C
Restart - P
===========================================
Tips:
- There is some unfixed bug, so to walk into next room instead of to jump.
- If something wrong, just press 'P' to restart the level.
- If camera is out of control, jump twice.
- Everything designed in 800 * 600.
- If there is any bug, tell me in the comment.
===========================================
Fixed bugs:
* Wrong parameter with level controller (makes level end earlier than designed)
* Wrong layer selection about collision (makes some monster lost their hurt value)
* Add WebGL version
* Add a limitation before the last transporters (jumping into that transporter will make camera out of control)
* Fix wrong text tutorial (moving key is A and D instead of WASD, and the key to shapeshift is C instead of Z)
* Add hurt script of other monster to the boss, too. (makes player confused about the final fight). I have some explain in the IMPORTANT part, if you think this is not a bugfix, please play and vote to the unfixed version.
TheCain says he got confused because the Boss cannot be hurt. In fact the ending will be triggered once the Hero is killed in the final fight. And I add the hurt script (the one I use for other monsters), I'm not sure is that 'bugfix', If you think not, please run this unfixed version: https://drive.google.com/open?id=0BwIGXpEdYqAMQ1ZtUTBUeXBVWW8
OK, it seems fine.
===========================================
Hmm... Finally I submit it.
It has no music but stiff operation, some unfixed bug(I have fix most of them now), but not bad for my first time.
It's a story about a man who is trained to be a dragon slayer, little act, and I think the ending is interesting anyway.
Enjoy it, and enjoy your life.
===========================================
Operation:
Move - A, D or Arrow keys
Jump - Space
Attack - Z, X, C
Restart - P
===========================================
Tips:
- There is some unfixed bug, so to walk into next room instead of to jump.
- If something wrong, just press 'P' to restart the level.
- If camera is out of control, jump twice.
- Everything designed in 800 * 600.
- If there is any bug, tell me in the comment.
===========================================
Fixed bugs:
* Wrong parameter with level controller (makes level end earlier than designed)
* Wrong layer selection about collision (makes some monster lost their hurt value)
* Add WebGL version
* Add a limitation before the last transporters (jumping into that transporter will make camera out of control)
* Fix wrong text tutorial (moving key is A and D instead of WASD, and the key to shapeshift is C instead of Z)
* Add hurt script of other monster to the boss, too. (makes player confused about the final fight). I have some explain in the IMPORTANT part, if you think this is not a bugfix, please play and vote to the unfixed version.