
Dr. Deckenstein: An Adventure in Severed Parts
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Dr. Deckenstein: An Adventure in Severed Parts
A deck-building card-game about beating up monsters and attaching their disgusting parts onto your body.
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Made in 48-hours from the Ludum Dare Compo by Martin "quill18" Glaude
Livestreamed start-to-finish in front of an audience of thousands.
Tools:
Unity 5.4
Photoshop
Evernote
Blender
Substance Designer
Fonts:
- Blood Crow by Iconian Fonts
- Segoe UI Symbol (for extended Unicode Glyphs)
Special thanks to Essentia for beta testing -- as well as everyone out in Twitch-land for supporting me and my streaming!
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DIRECTION:
Drag cards from your hand onto monsters to damage the monsters or to use the card's ability.
Defeating all monsters in an encounter will earn you a new body part card, which is then added to your deck.
Enemy attacks (and some of your cards) cause you to lose Endurance. If you run out of Endurance, you will earn a Wound card (and then your Endurance will reset).
If you ever have 3 wounds in your hand, you will lose the game.
Can you attach enough AWESOME MONSTER PARTS to your body to reach and defeat THE DRAGON?
IMPORTANT NOTE: DISCARDING a wound card does not remove it from your deck. Only DESTROYING a card permanently eliminates it.
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CHANGE LOG
2016-04-19
As per the rules, fixed a game-breaking bug where enemies who die during their attack (as a result of a "thorns" effect on your cards) could cause the game to hang.
2016-04-23
Fixed a bug where encounter options weren't cleaning up properly, making it possible to choose to fight someone other than The Dragon on the final encounter, which would prevent the game from continuing correctly.
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Questions?
[email protected]
http://twitter.com/quill18
http://youtube.com/quill18creates -- Unity Programming Tutorials
http://youtube.com/quill18 -- Let's Plays!
A deck-building card-game about beating up monsters and attaching their disgusting parts onto your body.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Made in 48-hours from the Ludum Dare Compo by Martin "quill18" Glaude
Livestreamed start-to-finish in front of an audience of thousands.
Tools:
Unity 5.4
Photoshop
Evernote
Blender
Substance Designer
Fonts:
- Blood Crow by Iconian Fonts
- Segoe UI Symbol (for extended Unicode Glyphs)
Special thanks to Essentia for beta testing -- as well as everyone out in Twitch-land for supporting me and my streaming!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DIRECTION:
Drag cards from your hand onto monsters to damage the monsters or to use the card's ability.
Defeating all monsters in an encounter will earn you a new body part card, which is then added to your deck.
Enemy attacks (and some of your cards) cause you to lose Endurance. If you run out of Endurance, you will earn a Wound card (and then your Endurance will reset).
If you ever have 3 wounds in your hand, you will lose the game.
Can you attach enough AWESOME MONSTER PARTS to your body to reach and defeat THE DRAGON?
IMPORTANT NOTE: DISCARDING a wound card does not remove it from your deck. Only DESTROYING a card permanently eliminates it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHANGE LOG
2016-04-19
As per the rules, fixed a game-breaking bug where enemies who die during their attack (as a result of a "thorns" effect on your cards) could cause the game to hang.
2016-04-23
Fixed a bug where encounter options weren't cleaning up properly, making it possible to choose to fight someone other than The Dragon on the final encounter, which would prevent the game from continuing correctly.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Questions?
[email protected]
http://twitter.com/quill18
http://youtube.com/quill18creates -- Unity Programming Tutorials
http://youtube.com/quill18 -- Let's Plays!