DropShift

Overall★★★★★★★★★★2.38
Fun★★★★★★★★★★2.55
Innovation★★★★★★★★★★2.95
Theme★★★★★★★★★★2.20
Graphics★★★★★★★★★★2.10
Humor★★★★★★★★★★2.00
Coolness★★★★★★★★★★41%
Complete with physics and kinematics, the world of DropShift will transcend position as you progress through each course.

Only getting to work on it for a day, here is my submission.

The menu says it took 24 hours but really it was less than 12.

This is my fourth Ludum Dare.

Eclipse, Paint.NET, & vanilla Java

Comments7

thunderklaus18 Apr 2016, 19:42
Not working. I run it on OSX. A window pops up showing a faint white rectangle.
Arvydas
Arvydas18 Apr 2016, 19:49
Congrats on the entry! I could not really see a shapeshift theme in this, although, I have never seen a gameplay mechanic with visual representation like this, thats the most that I liked. Sorry for a poor review tho!
tanis
tanis18 Apr 2016, 19:55
Nice work on the controls.
It could be better if you would stick on the platforms when they move though :)

I don't get how this fits the theme btw :D
jcmonkey
jcmonkey18 Apr 2016, 20:55
this game could be interesting with some more work. i like how it shows you where you were with the lines drawn. this game was a bit difficult to get to the end. but with more work, this could be a really good game.
tomdeal
tomdeal18 Apr 2016, 20:55
Nice game with a really interesting concept. Could be a bit more fleshed out, and the collision detection did not always work. But for less than 12 hours, that's impressive.
CarlsonAndPeeters3 May 2016, 04:57
Is there supposed to only be one level? Nothing happened when I reached the flag; not sure if its a bug or not.

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