Your dungeon has been invaded by greedy adventurers. Your minions are not strong enough to face them all at once. But fear not, Master! You can change the shape of corridors in your dungeon, splitting their parties apart and picking them up one by one. Or make them wander in there for ages, until they starve.
How to play
Use mouse to move walls and spawn minions. You can spawn minions only between waves and only near fire camps.
Use WSAD to move camera, mouse scroll to zoom in and out.
Press 1,2 or 3 to change game speed.
Don't let your Boss get killed. Have fun.
WARNING - Poor optimization, unplayable on most laptops :(
I'm surprised you didn't include a graphics category, because I like the lighting and atmosphere of the dungeon. I like the Dungeon Keeper inspired game, which feels combined with tower defense. I didn't feel much need to move the walls though, which was the only sign of the shapeshifting theme in the game. During the tutorial, I was put off by having to click "Shut Up" to learn more about how to play. I don't want it to shut up, I want it to continue talking to me so I can learn the game.
A nice little game, but I think its a little bit off-topic. However, the graphics are really nice, the sounds arent bad either. I like the voice of your boss.
I like the game but my minions kept disappearing and there is almost no connection to shapeshiftig theme. Graphics are really nice for a ludum dare project but after a while jumpy animations gave me a headache. I am impressed that you did this just in a few days. Good job!
P
pi_pi325 Apr 2016, 14:32
Brilliant! I loved every aspect of it. I like how I'm not the only one who did level shifting in their game
It looks pretty and fun, but i didn't really get how i could position the units to win, and the enemy units all got stuck inside a door after the 2nd wave.
During the tutorial, I was put off by having to click "Shut Up" to learn more about how to play. I don't want it to shut up, I want it to continue talking to me so I can learn the game.