
Eat, Grow, Fix
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
Eat, Grow, Fix
You're some kinda organism growing out into the empty green space.
You can grow new cell walls, which when tightly packed will generate air between them.
Exposed air will turn purple and invite infections, little black squigly things. They will move around air pockets attracting more infections, till they are so crammed in they can't move, and they start eating the walls.
You can click on air pockets to turn them into toxin, which consume any infections passing through and provide fuel for further building.
Clicking on a wall or toxin will remove it and give you the fuel back.
Gain as high a score as you can, abusing infections dumb nature to gain a supply of fuel.
Infections that witness toxins being effective will slow get smarter, and not step on them. Eventually they will get smart enough to break down toxins when they are trapped. Very very smart infections realize the evil on thier ways and turn red, fighting the evil infections and providing their own air supply.
The buttons at the bottom have some template constructions that can build larger structures quicker than free-clicking.
The buttons at the top right can save the current structure to a clipboard and load it. Or encode the clipboard and say it in a popup, or listen to an encoded structure and load it into the clipboard.
I didn't get round to making any audio, maybe I'll add some soon. I started with the idea of a tower defense in a sliding block puzzle, and it slowly mutated into this :)
You're some kinda organism growing out into the empty green space.
You can grow new cell walls, which when tightly packed will generate air between them.
Exposed air will turn purple and invite infections, little black squigly things. They will move around air pockets attracting more infections, till they are so crammed in they can't move, and they start eating the walls.
You can click on air pockets to turn them into toxin, which consume any infections passing through and provide fuel for further building.
Clicking on a wall or toxin will remove it and give you the fuel back.
Gain as high a score as you can, abusing infections dumb nature to gain a supply of fuel.
Infections that witness toxins being effective will slow get smarter, and not step on them. Eventually they will get smart enough to break down toxins when they are trapped. Very very smart infections realize the evil on thier ways and turn red, fighting the evil infections and providing their own air supply.
The buttons at the bottom have some template constructions that can build larger structures quicker than free-clicking.
The buttons at the top right can save the current structure to a clipboard and load it. Or encode the clipboard and say it in a popup, or listen to an encoded structure and load it into the clipboard.
I didn't get round to making any audio, maybe I'll add some soon. I started with the idea of a tower defense in a sliding block puzzle, and it slowly mutated into this :)