Interesting game, the background music complemented the game well, and having the dog spell "LUDEM" was a cool idea too. The physics for the game felt a little sluggish to me. Also, was there a way to beat the game using the mouse? I tried to use the mouse but I couldn't get past the dog treat, I wasn't sure if this was intentional or not. I hope you had fun during Ludum Dare!
This is a Unity game, you could have exported a Linux version easily (especially if you're a geeky penguin ;)). I still tested the game with Wine. I don't do it often, most of the times I just abandon Windows-only games, but this game made me curious enough to worth the inconvenience.
The correct spelling is „Ludum Dare”, not „Ludem Dare”.
I REALLY liked the premise, however the game is clearly incomplete. I didn't really understand why I was getting teleported to random places, and then with the dog, once I was teleported to darkness where I couldn't progress. With the mouse, I guess I should have jump over the poison(?), but never managed to do that.
HUGE 5 for Graphics!
I wish you to keep developing the game post-compo, because I'd like to emphasize that I really liked the premise and I think you could have made an awesome game out of it if you had more time. I encourage you to get into game development, make more games, and participate in future game jams. :)
Thanks for entering Ludum Dare.