Ludum Dare #35compo
Everlessly Shaping
Web, Mac and Windows are all available on the itch.io link
I decided to go with a rather unoriginal idea, but make it polished and complete as before my attempts had an interesting play on the theme but always ended up but incomplete or broken, plus I had less time due to schoolwork.
My idea was a game in which you could control multiple shapes. Each shape could move, jump scale and rotate. After some testing I decided to remove rotation as a) it was buggy and b) I couldn't think of a way to use it.
Later on I decided to add an energy system, this meant that every action cost some energy, and without that energy you can't 'shapeshift'
Due to time issues I was only able to complete 3 levels and I am disapointed that I could not add more levels with more interesting uses. I am considering doing my first post mortem, although I will likely forget :D
I decided to go with a rather unoriginal idea, but make it polished and complete as before my attempts had an interesting play on the theme but always ended up but incomplete or broken, plus I had less time due to schoolwork.
My idea was a game in which you could control multiple shapes. Each shape could move, jump scale and rotate. After some testing I decided to remove rotation as a) it was buggy and b) I couldn't think of a way to use it.
Later on I decided to add an energy system, this meant that every action cost some energy, and without that energy you can't 'shapeshift'
Due to time issues I was only able to complete 3 levels and I am disapointed that I could not add more levels with more interesting uses. I am considering doing my first post mortem, although I will likely forget :D
Genres: platformer
Tools: Unity






Comments10
I suggest that you continue building on this and release it.
I disliked the energy though but it could make for some interesting hard levels if you made those that is.
I really like the puzzle elements. The controls could've used some finetuning because its was hard to jump sometimes.
The energy system is a bit annoying when you have to wait for it to recharge. That you need energy to jump higher is pretty cool though!