Thank you all for the kind words :) For those, who're stuck on the 16th level, I'll make adjustments for the post-compo version, but for now, try plugging in the drains (the black squares with the boxes) :)
Very clever puzzle concept!! I enjoyed a lot :D Also, good use of the theme. I played through the 20 levels and in my opinion the learning curve and increasing difficulty is very well balanced. Good job! Could work very well for mobile if you add more levels.
This was awesome! You had a very very good idea, and you made something awesome out of it.
You made many different levels, there was a good difficulty/complexity curve, and the introduced interesting new mechanics and forced us to use the same mechanics in many different way. I really have nothing to criticize concerning the game play. One level was maybe a little less good then the others, I forgot the number, it's around 17 I think : you just had to move to a lot of water from the top to the bottom just my following a swirly road, so it wasn't difficult but long... That's really just a detail, the level design was very good !
You could have worked more on the graphics and audio, but I suppose you already now that... There was some sound effects, and those were good. The orange-square pushing sound was still played when you pressed against them put couldn't move them, maybe that's not intended ?
You could have made a level selector of some sort...
I really have few things I can criticize. The game was really fun to play through : good job !
Great compo entry, I enjoyed it a lot. The theme-related mechanics are unique, super clever and well executed and the level design is just awesome. It's fun and I played untit il I beat the 20th level, great difficulty curve ! One of the best Puzzlescript games I've ever played.
This is a really fun block pushing style puzzle game. The wee quote from bruce lee was a nice choice for an opening cutscene thing. I struggle to think of any way to improve what you already have here. Good Job :D
It wasn't particularly innovative idea (I've seen games with multiple pieces/characters moving at once already), but it was well designed and executed, nonetheless. Could be fun to have even more puzzles, maybe (though given I'm about to get some sleep, it's probably for the better there aren't too many levels)?
Comments50
Really nice take on the theme. And the puzzles are amazing!
This is a great game!!!
Amazing idea and stage design.
Nice try!!
And now you've sold me on checking out puzzle script.
Super simple, yet amazing entry. Great job!
Loved the wrap-up text. Went to rate 5/5 in humor, but the category isn't open! Sadness. :c
Wish it had some sound to be a little more immersive and to have a better mood. Nevertheless, Gj!
You made many different levels, there was a good difficulty/complexity curve, and the introduced interesting new mechanics and forced us to use the same mechanics in many different way. I really have nothing to criticize concerning the game play. One level was maybe a little less good then the others, I forgot the number, it's around 17 I think : you just had to move to a lot of water from the top to the bottom just my following a swirly road, so it wasn't difficult but long... That's really just a detail, the level design was very good !
You could have worked more on the graphics and audio, but I suppose you already now that... There was some sound effects, and those were good. The orange-square pushing sound was still played when you pressed against them put couldn't move them, maybe that's not intended ?
You could have made a level selector of some sort...
I really have few things I can criticize. The game was really fun to play through : good job !
It wasn't particularly innovative idea (I've seen games with multiple pieces/characters moving at once already), but it was well designed and executed, nonetheless. Could be fun to have even more puzzles, maybe (though given I'm about to get some sleep, it's probably for the better there aren't too many levels)?
Overall, I kinda liked what you did here. ^^