Formation!

by saladon
Overall★★★★★★★★★★2.89
Fun★★★★★★★★★★2.75
Innovation★★★★★★★★★★3.36
Theme★★★★★★★★★★3.64
Graphics★★★★★★★★★★2.57
Humor★★★★★★★★★★2.00
Mood★★★★★★★★★★2.56
Coolness★★★★★★★★★★58%
Formation! is an regiment simulation game. With a rock, paper, scissors feel, you will have to cycle through 3 different formations. Some of which are deadly against their weaker counterparts, but extremely vulnerable against their stronger counterpart.

I only managed to get stuck in, in the second half of the competition, so it may feel unfinished.

Comments18

qikcik18 Apr 2016, 07:22
Nice :D
Souperstrawer18 Apr 2016, 07:37
As you mentioned, it feels unfinished. The challenge in this game is too easy. What you have, though, works well. I just wish it had more content.
ccglp
ccglp18 Apr 2016, 07:45
Idea is good, but yeah, feels unfinished, try to get the job done!
Evgenii Petrov
Evgenii Petrov18 Apr 2016, 08:39
Web version returns 403 =(

"You don't have permission to access /projects/LD35/web/ on this server.

Additionally, a 403 Forbidden error was encountered while trying to use an ErrorDocument to handle the request."
simon18 Apr 2016, 08:43
good one! time slips away while playing!
tutorial would be nice...
maybe more information like "direction from where the formation is most vunerable" or "upcoming attacks" or "chances to win battle in%".
clouds should move&rotate&fade, formation with 4 units left are not aligned...
Great work!!!
norseware18 Apr 2016, 10:46
Hard, and fun. Not much content, and hard to get used to (controls and mechanics), but I enjoyed learning the rules and how to destroy the enemy army! Nice work :)
Cerno_b18 Apr 2016, 11:03
Very innovative concept. With a little bit of polish the game could be really great. For instance, if you made the shift take a second and indicate which shape will come up next it would give more strategic depth.

It would be neat if you had a clearer indication of which shapes win against which other shapes.

A technical note: The Unity Web player went to 100% and then took its sweet time finishing the rest of the download, so it seemed like it was stuck. Manual download confirmed that this might in part be due to a slow server connection.
Saladonauthor18 Apr 2016, 11:17
Thank you all for your feedback so far.

@Cerno_b I appologize for the slow server connection. I'm hosting within my country, South Africa.
neondx18 Apr 2016, 13:07
Cool idea, but needs polish and maybe change controls
wg_phancock19 Apr 2016, 08:18
I like the idea a lot, but it's hard to fully judge when it's half finished. I'd like to see it have some mechanics involving attacking from certain directions or multiple armies or something more than just rock/paper/scissors with different names.
Diman20 Apr 2016, 00:46
It's a good idea for game. But it needs more levels.
freeloader25 Apr 2016, 00:01
Cool idea, it feels really promising
PixelRetro25 Apr 2016, 06:52
I think the player (and the enemies) should not be able to switch formations at any time, because when running into an enemy, he could switch instantly and when the AI is very good or the enemies are controlled by another player, winning or losing is decided by sheer luck.
So I would recommend to implement a cooldown on the formation switch and maybe add more players or add walls to the map in order to make it more packed.
blubberquark25 Apr 2016, 15:55
I feel like there should be more basic combat mechanics so you can see *why* the wedge formation defeats the lines.
deadbodyoutline25 Apr 2016, 16:09
Interesting entry, pretty cool! Some changes on the control can improve this game a lot ;)
guoboism26 Apr 2016, 23:02
I like the dots switch to different formations, it's really cool!
loveapplegames7 May 2016, 12:45
Interesting concept you've tried here. As is, the gameplay is not so challenging. Would like to see this explored further.

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