This was my first ever 3D Ludum Dare! Unfortunately I ran into complications and was not able to fully implement the gameplay/features that I originally intended for this game. As a result I had to quickly turn it into a shooting-range kind of game with the little time I had left to submit for the compo. Basically just kill as many shapes as you can before you die. The health-bar with the shapes as lives did have an intended purpose, but I was unable to implement their use. I'm really just hoping for feedback on the graphics/feel of the game that I did have time to set up. Enjoy :)
CONTROLS Left Mouse Click - Fire bullet WASD - Movement SPACE - Start Game
The game crashes, I ran it from the command line and got
Exception in thread "main" java.lang.NullPointerException at cardinal.g1d.util.FileUtil.loadFile(FileUtil.java:32) at cardinal.g1d.util.FileUtil.loadFileAsHeightmap(FileUtil.java:172) at geo.main.Preloads.loadPreloads(Preloads.java:42) at geo.main.Main.preInit(Main.java:29) at geo.main.Main.start(Main.java:16) at geo.main.Main.main(Main.java:54)
By running it via console I get the following error message:
Exception in thread "main" java.lang.ExceptionInInitializerError at geo.main.Preloads.loadPreloads(Preloads.java:46) at geo.main.Main.preInit(Main.java:29) at geo.main.Main.start(Main.java:16) at geo.main.Main.main(Main.java:54) Caused by: java.lang.IllegalStateException: Compilation error for shader [shaders/simple.vert] Vertex shader failed to compile with the following errors: ERROR: 0:1: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required. ERROR: error(#273) 1 compilation errors. No code generated
at cardinal.g1d.graphics.Shader.checkCompileStatus(Shader.java:115) at cardinal.g1d.graphics.Shader.compileShader(Shader.java:90) at cardinal.g1d.graphics.Shader.<init>(Shader.java:56) at geo.entities.graphics.SimpleShader.<init>(SimpleShader.java:19) at geo.entities.graphics.SimpleShader.<clinit>(SimpleShader.java:10) ... 4 more
Thank you so much for finding that chocobyte. This was my first time using shaders as well, and since it ran on my computer I wouldn't have known what was wrong.
I sincerely apologize for all the problems guys, I'm sure this is as much of an annoyance for me as it is you guys.
Hey, Java, LWJGL? Cool! It's nice you had something interactive and smooth for your first LD. Your may consider using less repetitive patterns for the ground, as this leads to aliasing. Liked the controls and camera, nicely implemented.
I appreciate the input. The repetitive patterns were going to have a part in the gameplay based on what you'd be fighting but I didn't have time to implement that. But yeah I agree, the tiling could have been better.
Ran the exe version... firstly the controls don't respond in a consistent way... sometimes w is forward, other times its left!... i don't know how i can 'kill' shapes, nothing comes at me... well, keep up the passion and effort... definitely next time!
I'm not sure why the controls acted that way for you, never seen/heard of that being an issue before. This wasn't the intended goal of the game, I literally threw what I had together in the last hour to make it something "playable" haha
Exception in thread "main" java.lang.NullPointerException
at cardinal.g1d.util.FileUtil.loadFile(FileUtil.java:32)
at cardinal.g1d.util.FileUtil.loadFileAsHeightmap(FileUtil.java:172)
at geo.main.Preloads.loadPreloads(Preloads.java:42)
at geo.main.Main.preInit(Main.java:29)
at geo.main.Main.start(Main.java:16)
at geo.main.Main.main(Main.java:54)
Windows 7 java 8
So bad, it looked interesting