Geo Fighter

Overall★★★★★★★★★★2.31
Innovation★★★★★★★★★★2.06
Graphics★★★★★★★★★★2.69
Mood★★★★★★★★★★2.38
Coolness★★★★★★★★★★28%
This was my first ever 3D Ludum Dare! Unfortunately I ran into complications and was not able to fully implement the gameplay/features that I originally intended for this game. As a result I had to quickly turn it into a shooting-range kind of game with the little time I had left to submit for the compo. Basically just kill as many shapes as you can before you die. The health-bar with the shapes as lives did have an intended purpose, but I was unable to implement their use. I'm really just hoping for feedback on the graphics/feel of the game that I did have time to set up. Enjoy :)

CONTROLS
Left Mouse Click - Fire bullet
WASD - Movement
SPACE - Start Game

screenshot

Comments15

ohi1218 Apr 2016, 13:40
The game crashes, I ran it from the command line and got

Exception in thread "main" java.lang.NullPointerException
at cardinal.g1d.util.FileUtil.loadFile(FileUtil.java:32)
at cardinal.g1d.util.FileUtil.loadFileAsHeightmap(FileUtil.java:172)
at geo.main.Preloads.loadPreloads(Preloads.java:42)
at geo.main.Main.preInit(Main.java:29)
at geo.main.Main.start(Main.java:16)
at geo.main.Main.main(Main.java:54)

Windows 7 java 8
So bad, it looked interesting
varuns18 Apr 2016, 17:49
IT CRASHES IMMEDIATELY.

The game window opened for a second. I got a white-screen that read geo on the title bar, and then the window closed itself.
blinry
blinry18 Apr 2016, 18:04
@SetArray, I think you need to include some more files.
zondarg
zondarg18 Apr 2016, 22:26
Sorry, tried to play it, but doesn't start. I receive a NPE in FileUtil.loadFile(FileUtil.java:32). Maybe there is something missing from the jar?
SetArray
SetArrayauthor19 Apr 2016, 22:51
I'm working on it, sorry for the trouble guys.
SetArray
SetArrayauthor21 Apr 2016, 20:11
I fixed the crashing issue. It wasn't a missing file, there was just an issue with the file-loading code.
adam
adam21 Apr 2016, 20:38
Running the executable pops up a window which then immediately disappears. No output at the command prompt either.
chocobyte21 Apr 2016, 20:52
By running it via console I get the following error message:

Exception in thread "main" java.lang.ExceptionInInitializerError
at geo.main.Preloads.loadPreloads(Preloads.java:46)
at geo.main.Main.preInit(Main.java:29)
at geo.main.Main.start(Main.java:16)
at geo.main.Main.main(Main.java:54)
Caused by: java.lang.IllegalStateException: Compilation error for shader [shaders/simple.vert]
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
ERROR: error(#273) 1 compilation errors. No code generated

at cardinal.g1d.graphics.Shader.checkCompileStatus(Shader.java:115)
at cardinal.g1d.graphics.Shader.compileShader(Shader.java:90)
at cardinal.g1d.graphics.Shader.<init>(Shader.java:56)
at geo.entities.graphics.SimpleShader.<init>(SimpleShader.java:19)
at geo.entities.graphics.SimpleShader.<clinit>(SimpleShader.java:10)
... 4 more
chocobyte21 Apr 2016, 20:58
So you only miss a simple line at the beginning of your shaders:

#version 130
SetArray
SetArrayauthor21 Apr 2016, 22:30
Thank you so much for finding that chocobyte. This was my first time using shaders as well, and since it ran on my computer I wouldn't have known what was wrong.

I sincerely apologize for all the problems guys, I'm sure this is as much of an annoyance for me as it is you guys.
oparisy25 Apr 2016, 20:43
Hey, Java, LWJGL? Cool! It's nice you had something interactive and smooth for your first LD. Your may consider using less repetitive patterns for the ground, as this leads to aliasing. Liked the controls and camera, nicely implemented.
SetArray
SetArrayauthor26 Apr 2016, 08:00
Not my first LD, just my first 3D game. :)

I appreciate the input. The repetitive patterns were going to have a part in the gameplay based on what you'd be fighting but I didn't have time to implement that. But yeah I agree, the tiling could have been better.
thebrainfuse30 Apr 2016, 05:07
Ran the exe version... firstly the controls don't respond in a consistent way... sometimes w is forward, other times its left!... i don't know how i can 'kill' shapes, nothing comes at me... well, keep up the passion and effort... definitely next time!
masterkrepta
masterkrepta1 May 2016, 22:10
Game ran ok for me. It was tricky to aim because of the speed of the bullets, i think it should fire a little faster to hit where you are aiming
SetArray
SetArrayauthor1 May 2016, 22:28
I'm not sure why the controls acted that way for you, never seen/heard of that being an issue before. This wasn't the intended goal of the game, I literally threw what I had together in the last hour to make it something "playable" haha

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