Welcome to Geo Shifter! Take on hordes of geometrical monsters as you use your shapes to destroy them! Hope you guys enjoy my game and don't forget to submit your results to try and get to the top of the leaderboard! There is an in-game help screen to take introduce you to the game and show you what each aspect of the game is.
A pretty fun and also challenging game :) Love the scoring mechanic that makes you want to come back and do better and better. Had a few problems with enemies stacking on top of each other so they were difficult to see and hit, otherwise, I really like this one.
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Freank24 Apr 2016, 13:59
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35. Can you add your game on indiexpo.net ? (it's free) So we can include also your game in the video ;) p.s. write #LDJAM in the game's description
It needs more polishing. I couldn't shoot the enemies when they cought me, either we should have been able to shoot them or they should be destroyed. And we could just shoot with the mouse.
Nice concept! The enemies could have some different movement though... They always keep chasing you in a way that you can't really evade while shooting, also if one gets close enough it's almost certain death, since it seems like you can't get away from them and apparently they can't be shot. Sometimes they stack too... But with some more polish I think it will be a nice game!
Fun idea, and the addition of a working online leaderboard to a 48h entry is impressive and a big commend for adding a color blind mode.
I'm in 4th place and played three times, so I guess that's reasonable enough effort to warrant me the right to critique :)
Now, you probably know most of this, but... * the game feels difficult, because the movement speed of the enemies can be as high as the player's and they will always move towards him/her. As far as PvP advantage goes the rules are the same for all and it's all fine, but players don't like feeling powerless. What's more the inability to escape enemies reduces the number of tactical options you (as a player) have to one - the only way to survive is to kill. Two ways to solve this are - make the enemies slower OR make them occasionally follow different paths (e.g. random) so that the player can avoid and potentially outrun them; it would make the game more interesting. * there is nothing wrong with having a green on red health bar, however, the magenta hearts blend too well with the red background and in the heat of the action it is hard to tell how much life you have left. I have problems with a few other color choices as well - the blue triangles (especially the small ones) blend with the black background and green circles blend with the player's avatar. * the mouse would have made a more intuitive shoot control than the arrows (not to mention it would have allowed shooting in 360 degrees)
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Had a few problems with enemies stacking on top of each other so they were difficult to see and hit, otherwise, I really like this one.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
https://twitter.com/_krakers/status/724624323370168321
It needs more polishing. I couldn't shoot the enemies when they cought me, either we should have been able to shoot them or they should be destroyed. And we could just shoot with the mouse.
Anyways great work!
Fun and challenging game, good job mate.
I'm in 4th place and played three times, so I guess that's reasonable enough effort to warrant me the right to critique :)
Now, you probably know most of this, but...
* the game feels difficult, because the movement speed of the enemies can be as high as the player's and they will always move towards him/her. As far as PvP advantage goes the rules are the same for all and it's all fine, but players don't like feeling powerless. What's more the inability to escape enemies reduces the number of tactical options you (as a player) have to one - the only way to survive is to kill. Two ways to solve this are - make the enemies slower OR make them occasionally follow different paths (e.g. random) so that the player can avoid and potentially outrun them; it would make the game more interesting.
* there is nothing wrong with having a green on red health bar, however, the magenta hearts blend too well with the red background and in the heat of the action it is hard to tell how much life you have left. I have problems with a few other color choices as well - the blue triangles (especially the small ones) blend with the black background and green circles blend with the player's avatar.
* the mouse would have made a more intuitive shoot control than the arrows (not to mention it would have allowed shooting in 360 degrees)
I hope you find this useful, and good luck :)