AWSD to move. Mouse to Click on Object to Shift into. When you are a object to can kill the baddies, but you have to be close enough. Click to Attack (when Object) Collett Goo Cell for Points. All baddies must be dead before continuing into next zone. Made in less than 48 Hours for #LD35 This is mostly a demo, I will keep working on it (lots to add and do) Final goal is to have it on Steam.
Please let me know what you think. I know its not the best Ludum dare submission, but that lets me do post work! It was fun making this. If you want something in this game (like hats or objects) let me know here in the comments!
Maybe some criticism for improvement: For me it was not quite clear why the blob could kill the baddies while in box form, especially since pressing attack in box form just made me quit the box. Maybe a visual cue could help here, for instance have an attack animation that plays every time you exit the box so that the player knows that's the way to attack.
To get bang out of your game I would suggest the video "The art of screenshake" by Jan Willem Nijman of Vlambeer. It gives a lot of good pointers for adding more crunch to your game.
Jin47 - Yes I know about the Block in floor bug... Im sorry, will be fixed soon.
Mieeh - Thanks
Roland M - I WILL!!!
Cerno_b - Again, I know about the stuck in ground bug. It will be fixed. Also, I apologize that it was a bit confusing. I will add more animations and a story/plot line. Pretty much, Its like a stealth game. I wanted you to have to sneak up on enemies by taking different forms, so you can attack them with out them see/killing you. In the final game I am wanting the enemies to be a lot faster, also include different attacks (weapons?)
Valmbeer you say.... HAHAHA!!! (I laugh because they are awesome and this game is partly inspired by them and all their games!!)
And last Ludum Dare I did, I added music, and I think I wasted to much time on it (About 6 to 8 hours)
Comments16
Pretty cool, i'd like to see a banana in it :^D
Maybe some criticism for improvement: For me it was not quite clear why the blob could kill the baddies while in box form, especially since pressing attack in box form just made me quit the box. Maybe a visual cue could help here, for instance have an attack animation that plays every time you exit the box so that the player knows that's the way to attack.
To get bang out of your game I would suggest the video "The art of screenshake" by Jan Willem Nijman of Vlambeer. It gives a lot of good pointers for adding more crunch to your game.
Of course, music always helps to set the mood.
Mieeh - Thanks
Roland M - I WILL!!!
Cerno_b - Again, I know about the stuck in ground bug. It will be fixed. Also, I apologize that it was a bit confusing. I will add more animations and a story/plot line. Pretty much, Its like a stealth game. I wanted you to have to sneak up on enemies by taking different forms, so you can attack them with out them see/killing you. In the final game I am wanting the enemies to be a lot faster, also include different attacks (weapons?)
Valmbeer you say.... HAHAHA!!! (I laugh because they are awesome and this game is partly inspired by them and all their games!!)
And last Ludum Dare I did, I added music, and I think I wasted to much time on it (About 6 to 8 hours)