
Hasardeux
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
I originally wanted to enter in Ludum Compo but was busy with another jam the same WE... BUT I LOVED THE THEME SO BADLY I decided I couldn't just do nothing, so I started to work on the Ludum right after work this monday.
I usually do the ludum in team, so this is my first game ever as a solo. I didn't do any graphics and didn't have any idea about how to do the sounds.
The game I realised during this short time is called Hasardeux, which means Randomized/Not Sure in french cause I think randomness might actually be a cause for loosing this game.
RULES :
You control a circle with your keyboard arrows.
Every time the circle moves, it shrinks.
In order to keep your circle alive, you have to eat the other circles which are smaller than yours, which will make your circle grow bigger (like in Agar.io).
But be careful not to eat the circles which are the same color as yours ! There going to make your circle die faster.
Oh and another tricky thing : sometimes the background will take the exact same color as your circle... Cause it's funny to move an invisible circle.
Play the game in your browser, try to survive the longuest time possible (time will freeze when you don't move) and report your score here !
Tech stuff : P5js, javascript, html, html5, paint.net, font from Microsoft
Bug fixes :
- [19/04] the time was acting weirdly : it is now fixed
- [19/04] you have to hit the edge of a circle to eat it currently. It was supposed to be overlaping circles eat condition... : now fixed
- [19/04] (not sure) no more memory leak, eaten circles are freed from the memory
- [22/04] Scrollbars are no longer triggered by the use of the arrow keys when playing in the browser
Bugs to be fixed :
- time was displayed in the format mm:ss:mm but due to bugs it is currently displayed as ms. I'd like to bring back the previous format.
- sometimes when you lose (game over) white edges around the circle are not displayed.
- timer has been reported as indicating big negative values
Future : I would like to release the game on a more polish way later this spring. So every feedback would be really appreciated! Don't be afraid to be really detailed on things you think should improve or features that would be nice!
I usually do the ludum in team, so this is my first game ever as a solo. I didn't do any graphics and didn't have any idea about how to do the sounds.
The game I realised during this short time is called Hasardeux, which means Randomized/Not Sure in french cause I think randomness might actually be a cause for loosing this game.
RULES :
You control a circle with your keyboard arrows.
Every time the circle moves, it shrinks.
In order to keep your circle alive, you have to eat the other circles which are smaller than yours, which will make your circle grow bigger (like in Agar.io).
But be careful not to eat the circles which are the same color as yours ! There going to make your circle die faster.
Oh and another tricky thing : sometimes the background will take the exact same color as your circle... Cause it's funny to move an invisible circle.
Play the game in your browser, try to survive the longuest time possible (time will freeze when you don't move) and report your score here !
Tech stuff : P5js, javascript, html, html5, paint.net, font from Microsoft
Bug fixes :
- [19/04] the time was acting weirdly : it is now fixed
- [19/04] you have to hit the edge of a circle to eat it currently. It was supposed to be overlaping circles eat condition... : now fixed
- [19/04] (not sure) no more memory leak, eaten circles are freed from the memory
- [22/04] Scrollbars are no longer triggered by the use of the arrow keys when playing in the browser
Bugs to be fixed :
- time was displayed in the format mm:ss:mm but due to bugs it is currently displayed as ms. I'd like to bring back the previous format.
- sometimes when you lose (game over) white edges around the circle are not displayed.
- timer has been reported as indicating big negative values
Future : I would like to release the game on a more polish way later this spring. So every feedback would be really appreciated! Don't be afraid to be really detailed on things you think should improve or features that would be nice!