
Hidden in Plain Sight
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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A lone woman finds herself stuck in-between two dimensions, and only you can help! Guide this person to salvation using environmental cues and your own smarts. Through Oneself is a unique puzzle-platformer where your character itself reveals a new hidden world. Use the visual cues in both the real and hidden to navigate through this treacherous world!
Controls:
* WASD to move
* Space to jump
* Left-Ctrl to crouch and crawl
* Move the mouse to look around
* Use mouse scroll-wheel to zoom in and out
* Esc to pause
Note: a 3-button mouse (mouses with scroll wheels) vastly improves the game, but is not necessary to play.
Confused? Here's a big hint! Your character can only interact with what's visible inside of her silhouette. So use that scroll wheel to zoom in and take a closer look at what the invisible world looks like!
Created in:
* Engine: Unity
* Graphics: a combination of Unity Standard Assets, Unity-chan (Candy Rock version) and Autodesk's free Character Generator.
* Music: GarageBand, something I made a few days ago
* Sound Effects: Unity Standard Assets and BFXR
* Font: Fira-Sans by Mozilla
The team:
* Taro Omiya (yup, only me!)
This game is funded through Patreon. Many thanks to the following:
* Adam R. Vierra
* Joshua Jennings
* XanderHD
* Tommy Pedersen
* Jacob Clark
Made in Tech Valley Game Space!
Edit Logs
#1: Attempted to upload a WebGL build. Doesn't play music on Chrome, and Firefox indicates security errors.
#2: Took down the WebGL build. Need to look into more further, but when I'm not sleep-deprived.
#3: Added hint for people who were confused with the game. I admit, I'm generally hands-off in explaining core concepts of the game.
#4: Re-organizing description a bit, adding WebGL build created by Unity Cloud, and more hosting websites.
#5: Actual changes made to the executables (but nothing gameplay related). Enabling the Quit button to exit from the game. These builds will be marked with a v1.0.1 version number.
Controls:
* WASD to move
* Space to jump
* Left-Ctrl to crouch and crawl
* Move the mouse to look around
* Use mouse scroll-wheel to zoom in and out
* Esc to pause
Note: a 3-button mouse (mouses with scroll wheels) vastly improves the game, but is not necessary to play.
Confused? Here's a big hint! Your character can only interact with what's visible inside of her silhouette. So use that scroll wheel to zoom in and take a closer look at what the invisible world looks like!
Created in:
* Engine: Unity
* Graphics: a combination of Unity Standard Assets, Unity-chan (Candy Rock version) and Autodesk's free Character Generator.
* Music: GarageBand, something I made a few days ago
* Sound Effects: Unity Standard Assets and BFXR
* Font: Fira-Sans by Mozilla
The team:
* Taro Omiya (yup, only me!)
This game is funded through Patreon. Many thanks to the following:
* Adam R. Vierra
* Joshua Jennings
* XanderHD
* Tommy Pedersen
* Jacob Clark
Made in Tech Valley Game Space!
Edit Logs
#1: Attempted to upload a WebGL build. Doesn't play music on Chrome, and Firefox indicates security errors.
#2: Took down the WebGL build. Need to look into more further, but when I'm not sleep-deprived.
#3: Added hint for people who were confused with the game. I admit, I'm generally hands-off in explaining core concepts of the game.
#4: Re-organizing description a bit, adding WebGL build created by Unity Cloud, and more hosting websites.
#5: Actual changes made to the executables (but nothing gameplay related). Enabling the Quit button to exit from the game. These builds will be marked with a v1.0.1 version number.