Holy Order of the Inquisition

Holy Order of the Inquisition

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.30
fun: 3.47
graphics: 3.67
innovation: 3.20
mood: 3.73
overall: 3.67
theme: 3.73
My 3rd Ludum Dare and despite being too ambitious as always I've basically finished a game, though it certainly could use some more polish!

Holy Order of the Inquisition is a top-down action-RPG where you play a sword-wielding, gun-toting inquisitor sent to a small village to hunt down the werewolves in its midst. Talk to the villagers and work out who the shapeshifters are - don't execute too many innocents! Kill all werewolves to win.

WASD controls. E is interact, up and down arrows and Enter will get through menus (no mouse input), Q is fire pistol, Space slash sword and holding ctrl will block.

This turned out to be a LOT more content creation than I expected, I've been working flat out all weekend despite the actual code being fairly basic. It also has some bugs that will crash it that I can't deal with quickly, one is when trying to change resolution. Please give me any feedback or let me know any issues.

This was written in C#, using my 2D engine CoakEngine, which in turn uses OpenTK to allow calling OpenGL 4 commands in nice managed C#. I've been developing the engine along with my handsome buddy Haighstrom for a few years now and Ludum Dare is a great oppurtunity to test it!

Thanks and I hope you enjoy.
Found a bug?
Tell us on Discord