Inner Maze – Post-Mortem

This is our first LD. Inner Maze is build in luck. => play it <=

We have got couple of comments, I want to go through some.

What’s good:

(Mechanic)

The ideas raised in our mind when got the theme is “Corresponding form to fit some criteria”, but we gave up at once and tried to think further, as we want to make something different. After discussion, some features determined.

– Focus on the process of shifting, not to make shape-Transformer.

– Strengthen the feedback of user input.

With the inspiration from SuperHot, the final mechanic accomplished.

(Art)

I created the characters without any specified ideas.

Thus I tried to draw the outline with meaningless symbols aimlessly.

To save time, I use Aseprite instead of PS. Less features, quicker drawing.

dark-purple stands mystery, light-green is bloom effect purpose

Fortunately, I was inspired when I move this stuffs into Spine for animations.

Because the game environment is static, I made the animation vibrant intentionally to be in stark contrast.

(by the way, rigging and deformation improve 2d animation productivity so much. I finished all the animations within 1 hour.)

(Levels)

We set the goals for each level as below,

Lv1 – Tutorial ; Lv2 – Learn to use Mask ; Lv3 – further challenge ; Lv4 – fluid experience to relax

Demost draft a professional excel with global perspective and then configured them in Unity step by step(platforms/shift key frame/bubbles).

=> play it <=

(more…)

Source: ludumdare.com archive

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