
Jeffrey with a Sword
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Ludum Dare - 35 - Shapeshift
Jeffrey with a Sword
by: ShuddaHaddaLottaFun
Alex Schuster - Game Design, Title Art/Graphics, Music, SFX
Brian Greenwood - Game Design, Programming
Mikhail Delinois - Art/Animation
Jeffrey's life is flashing before his eyes. Collect the anti-aging pills before he grows too old. Good thing he's brought along his family sword to help him out.
Controls:
Left/Right Arrows - Move
Up Arrow - Jump
X - Attack
Let's start by saying we know the controls and animations are really janky. A combination of learning new things and nice weather left us with pushing out a game we aren't super satisfied with, but totally glad we made and got something completed. Our concept for Shapeshift was that as the player got older, their body would transform, changing how fast they move, jump, and how they attacked. Too old and it's harder to move, and then you eventually die of old age. The idea was to carefully collect the anti-aging powerups to float your age in the middle, where you would be the most skilled, and can last the longest to get a higher score (score combo of kills and time). This is not super evident in execution however. I myself (Alex) spent waaaaaaay too much time working on how the title looked... which in retrospect... #NoRegrets, because it's rad looking. But, might have taking time away from the game a bit.
Also, pretty happy with the music. Sound effects, not so much. they should be seperate categories, just sayin.
yadda yadda keywords yadda yadda HTML5 yadda yadda Unity yadda yadda
Jeffrey with a Sword
by: ShuddaHaddaLottaFun
Alex Schuster - Game Design, Title Art/Graphics, Music, SFX
Brian Greenwood - Game Design, Programming
Mikhail Delinois - Art/Animation
Jeffrey's life is flashing before his eyes. Collect the anti-aging pills before he grows too old. Good thing he's brought along his family sword to help him out.
Controls:
Left/Right Arrows - Move
Up Arrow - Jump
X - Attack
Let's start by saying we know the controls and animations are really janky. A combination of learning new things and nice weather left us with pushing out a game we aren't super satisfied with, but totally glad we made and got something completed. Our concept for Shapeshift was that as the player got older, their body would transform, changing how fast they move, jump, and how they attacked. Too old and it's harder to move, and then you eventually die of old age. The idea was to carefully collect the anti-aging powerups to float your age in the middle, where you would be the most skilled, and can last the longest to get a higher score (score combo of kills and time). This is not super evident in execution however. I myself (Alex) spent waaaaaaay too much time working on how the title looked... which in retrospect... #NoRegrets, because it's rad looking. But, might have taking time away from the game a bit.
Also, pretty happy with the music. Sound effects, not so much. they should be seperate categories, just sayin.
yadda yadda keywords yadda yadda HTML5 yadda yadda Unity yadda yadda