jleznuke

Overall★★★★★★★★★★3.27
Fun★★★★★★★★★★3.27
Innovation★★★★★★★★★★3.24
Theme★★★★★★★★★★2.28
Graphics★★★★★★★★★★3.41
Audio★★★★★★★★★★3.10
Humor★★★★★★★★★★3.80
Mood★★★★★★★★★★3.20
Coolness★★★★★★★★★★64%
who is this?
oh YEAH!!! THIS IS "JLEZNUKE".
He's very cool. Look at him. Look at his tentacles.
fight with vile villains and defeat their dad mom.

hey man. To control tentacles use MOUSE and Left/Right buttons or A/D to control the left and right respectively, tentacles. good luck bro/sis.
;-)

Comments17

wg_phancock20 Apr 2016, 05:49
Enjoyed the arm physics, and how each arm was connected to a different button. Couldn't manage to hit the boss, though, that's probably on me.
Adipson20 Apr 2016, 06:15
but ! but !..it's a dick ? lol funny
PavelPooh20 Apr 2016, 07:05
So fun and so entertaining!

Ненавижу тебя за то что твоя игра интереснее моей.
stormouse
stormouse20 Apr 2016, 07:21
Playing this game is like LOLLOLLOLLOL
"What am I and what are they doing to me!!!!! slash slash slash"
bellum128
bellum12820 Apr 2016, 07:24
Haha very fun, and it has great physics. I wonder how the Jeleznuke got into this situation, a backstory would be very interesting :D
marod20 Apr 2016, 07:25
I had a lot of fun with this
Khaoz_Fang20 Apr 2016, 07:25
Very excellent work! The art style remind me of Binding of Issac. BTW I don't know why there is so few comments.
marod20 Apr 2016, 08:11
Gracias por tu votación a mi juego!
EdoCreate
EdoCreate20 Apr 2016, 09:02
Funny game! Thank you!
DevDad20 Apr 2016, 10:38
Very fun and addictive.
thegoofromspace25 Apr 2016, 05:18
Great visual style and audio that led to a really unique game. I guess my only problem with it is how hard it was to tell what the tentacles were going to do, making it really tough to hit the boss. I make that sound like a small problem, but it's really a pretty big one, since waving your tentacles around is all you do in the game.

For a while there I fooled myself into thinking I had found a system for hitting the boss reliably, but I could basically only hit it by accident. Made things pretty frustrating.

I think this idea could really work for a full release if you had a predictable system for how the tentacles move.

For example, if the tentacle's far enough away from the place where it's supposed to go, it could do a straight thrust, but if it's really close it would whip. OO, even better: hold the button for a straight thrust to a certain area, otherwise the tentacle does a whip motion that's weaker. If the mouse is close enough and you do a whip motion, that's a weak but rapid-fire attack. There should also be a visual display for hit-boxes, if you work on this any more. You would probably also need to be able to move around under your own power.

Have to admit I don't see how it fit the theme. I guess the tentacles are shapes? And they shift around?... I dunno, something like that?

Anyway, I'd want to see how this idea develops. Really original aesthetic and gameplay, and it's hard to describe why but they kinda seem like a match for each other.

Good job! Just fix those tentacles!
pixelpotions
pixelpotions2 May 2016, 15:53
Rad entry!
I really loved the arms mechanics, so inovative and fun!
Can't say how much I had fun playing this! Congrats.
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