Great visual style and audio that led to a really unique game. I guess my only problem with it is how hard it was to tell what the tentacles were going to do, making it really tough to hit the boss. I make that sound like a small problem, but it's really a pretty big one, since waving your tentacles around is all you do in the game.
For a while there I fooled myself into thinking I had found a system for hitting the boss reliably, but I could basically only hit it by accident. Made things pretty frustrating.
I think this idea could really work for a full release if you had a predictable system for how the tentacles move.
For example, if the tentacle's far enough away from the place where it's supposed to go, it could do a straight thrust, but if it's really close it would whip. OO, even better: hold the button for a straight thrust to a certain area, otherwise the tentacle does a whip motion that's weaker. If the mouse is close enough and you do a whip motion, that's a weak but rapid-fire attack. There should also be a visual display for hit-boxes, if you work on this any more. You would probably also need to be able to move around under your own power.
Have to admit I don't see how it fit the theme. I guess the tentacles are shapes? And they shift around?... I dunno, something like that?
Anyway, I'd want to see how this idea develops. Really original aesthetic and gameplay, and it's hard to describe why but they kinda seem like a match for each other.
Comments17
Ненавижу тебя за то что твоя игра интереснее моей.
"What am I and what are they doing to me!!!!! slash slash slash"
For a while there I fooled myself into thinking I had found a system for hitting the boss reliably, but I could basically only hit it by accident. Made things pretty frustrating.
I think this idea could really work for a full release if you had a predictable system for how the tentacles move.
For example, if the tentacle's far enough away from the place where it's supposed to go, it could do a straight thrust, but if it's really close it would whip. OO, even better: hold the button for a straight thrust to a certain area, otherwise the tentacle does a whip motion that's weaker. If the mouse is close enough and you do a whip motion, that's a weak but rapid-fire attack. There should also be a visual display for hit-boxes, if you work on this any more. You would probably also need to be able to move around under your own power.
Have to admit I don't see how it fit the theme. I guess the tentacles are shapes? And they shift around?... I dunno, something like that?
Anyway, I'd want to see how this idea develops. Really original aesthetic and gameplay, and it's hard to describe why but they kinda seem like a match for each other.
Good job! Just fix those tentacles!
I really loved the arms mechanics, so inovative and fun!
Can't say how much I had fun playing this! Congrats.