Lambent

by kinth
Coolness★★★★★★★★★★20%
Can you escape the hospital and reclaim your sanity?

Avoid the enemies and find the exit. Pick up batteries to refill your torch.

The enemies change their behaviour based on whether they are in the light or dark.

Enemies:

Statue - Moves in the dark, turns to stone in the light.

Brute - Attacks the player in the dark, attacks enemies in the light.

Sprinter - Sits in the dark, sprints at the player in the light.

Controls:

Space - switch between mouse or controller input

WSAD/Left Analogue - Move player

Mouse/Right Analogue - Aim Flash light

Left Mouse/Right Trigger - Flash light On

Art - Kalis de Vals - http://kalisdevals.com

Music - Dr Lakata - https://soundcloud.com/dr-lakata

Programming - Jub

Programming - Andrew Richardson - https://leadlined.carbonmade.com/

Programmer in training - Rob Hill

Current Version 1.4 - Bug fixes and balancing,

Comments7

kalisdevals19 Apr 2016, 07:10
w00t!
AnaGF19 Apr 2016, 08:01
I am not sure where the theme is. But it works well as an horror game
kalisdevals19 Apr 2016, 08:34
Theme is in the change in the mobs according to light!
siryakko
siryakko19 Apr 2016, 11:33
It takes me a moment before i get the theme here, but even without that the whole works really nice and the horror ambient is excellent
Kinthauthor19 Apr 2016, 12:27
Yeah I think we could have emphasized the theme a bit more.

Our interpretation of the theme is monsters that change based on whether they are in the light or in the dark. Their mental state shapeshifts, I think we could probably have emphasized it more by having their physical state change shape as well.

Thanks for the feedback :)
Freank23 Apr 2016, 17:58
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
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