
Liborio the Shapemancer
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
IMPORTANT: If the web version gives you an "out of memory" error, try to run it in another browser. If that doesn't work, download the windows version. Sorry.
INTRODUCTION:
Liborio the Shapemancer, a mischief maker that has been captured and imprisoned, so he now awaits punishment. Will you help Liborio to fool his captors and escape the dungeon?
HOW TO SHAPESHIFT:
You can copy the physical aspect of any living form that is unconscious -dead, shocked or sleeping- if you move close to it and press the Spacebar.
You can left unconscious almost any character of the game (even a small rat!) if you take the form of something that scare or makes it really nervous.
CONTROLS:
Movement : Cursors keys or ASDW
Shapeshifing : Spacebar near an unconscious character
CREDITS:
Mighty Toast : www.mightytoast.net
Twitter: twitter.com/mtoaststudio
contact: info(at)mightytoast(dot)net
Updated 4-21-16:
-Fixed some collision boxes that could leave the player stuck or launch it in the air (lol)
-Fixed the collision boxes of the cell bars. Now it's easy to escape of the cell.
Updated 4-20-16:
-Fixed the player speed.
-Fixed some Readme.txt typos.
INTRODUCTION:
Liborio the Shapemancer, a mischief maker that has been captured and imprisoned, so he now awaits punishment. Will you help Liborio to fool his captors and escape the dungeon?
HOW TO SHAPESHIFT:
You can copy the physical aspect of any living form that is unconscious -dead, shocked or sleeping- if you move close to it and press the Spacebar.
You can left unconscious almost any character of the game (even a small rat!) if you take the form of something that scare or makes it really nervous.
CONTROLS:
Movement : Cursors keys or ASDW
Shapeshifing : Spacebar near an unconscious character
CREDITS:
Mighty Toast : www.mightytoast.net
Twitter: twitter.com/mtoaststudio
contact: info(at)mightytoast(dot)net
Updated 4-21-16:
-Fixed some collision boxes that could leave the player stuck or launch it in the air (lol)
-Fixed the collision boxes of the cell bars. Now it's easy to escape of the cell.
Updated 4-20-16:
-Fixed the player speed.
-Fixed some Readme.txt typos.