Can't play it because it is in the Unity Web Player which isn't supported by most browsers. If you're using Unity 5.3, you should be able to compile it to WebGL instead.
Good graphics. It would be interesting if there was time to appear the dragon, instead of it appearing automatically after the collection of the fifth mushroom. I sense the lack of feedback about my health points and the lack of music.
I think that the mushroom collecting part could have used some dangers added to it. Only on the last level I actually saw the dragon and it was easily outrun so maybe it was a little too easy. Nice concept overall that could be developed further.
I like your take on the theme. The dragon idea and the model were pretty cool. I would have liked for the models to look similar, but still it looked cool.
To export to webGL, you can just go Buld Settings<WebGL, Export. take all those files, add them to a zip, upload to itch.io select (HTML), not unity. and it should work fine. :)
Really liked the models you used. My one criticism would be that the mushroom gathering presents no challenge and so that portion gets a bit boring. Maybe use a few small enemies to keep the player busy while gathering and the like. Great work though!
Gameplay wasn't that great, as the mushrooms seemed to be in the same place every time with the only difference between levels being which tree was picked to transform. Additionally, I feel the dragon should've been faster and spawned farther away, as I only got hit when it spawned next to me.
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I also like games where you end up weak but gain powers over time. Nice job!