This is Maze of the Silver Elements. The mazes gets progressively more difficult. You must find the silver element to complete the maze and progress.
Unfortunately I wasn't able to finish the game to the standard I would've liked. Due to studying for exams, time and mental energy was cut short. The next Ludum Dare I'm hoping to be fully ready and give it a real go. I may continue to develop this game further in the future, up to date versions will be at the following address: http://jordanlord.co.uk/maze-silver-elements.
I have really enjoyed taking part in Ludum Dare 35, it has been a fantastic learning experience as I have not used Three.JS before. It was really satisfying implementing depth-first search to generate the maze.
What's the point? Why are we there? How does this have anything to do with shapeshifting? Why not use WASD and mouse for control? What's the story? What are those white objects? This needs a lot more work. If you didn't finish it, why upload it at all? This is just wasting everyone's time.
Alright, dunno if it's the game being horribly inefficient or you choosing the variables badly, but the main character was walking terribly slow to me, and after completing the 3rd level I gave up. Sorry, I'm not a fan of plain maze games in general, and this one has way, way, way too slow movement for my patience. >.<
Maybe next time choose the movement speed better, or make the performance better (depending on what's actually the cause of the slow movement)...?
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This needs a lot more work. If you didn't finish it, why upload it at all? This is just wasting everyone's time.
Keep working with open source code!
Maybe next time choose the movement speed better, or make the performance better (depending on what's actually the cause of the slow movement)...?